decode: proto 304 · 1706 stat syncs · 460 zone events · 742 soldier mappings · 4.44s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DipsHillTwo@psn ✗ | 1254▼ -2 | 44 | 18 | 3 | 44 | 5 | 1.42 | 0 | 3859 |
| wise_puff | 1511▲ +4 | 39 | 26 | 0 | 0 | 9 | 1.26 | 0 | 2035 |
| plarienuking (AI) | — | 11 | 8 | 0 | 34 | 10 | 0.21 | 0 | 1864 |
| CoppyEigs (AI) | — | 11 | 6 | 0 | 32 | 9 | 0.23 | 0 | 1708 |
| BoJL4apa | 400 | 28 | 20 | 0 | 0 | 14 | 0.35 | 0 | 1665 |
| domen2006 | 421▼ -1 | 25 | 16 | 0 | 0 | 5 | 1.19 | 0 | 1540 |
| PIKINTON_2024 | 892▲ +1 | 26 | 6 | 1 | 0 | 3 | 1.62 | 0 | 1496 |
| uraltrans2012 ✗ | 417▼ -14 | 19 | 19 | 0 | 0 | 6 | 0.76 | 0 | 1175 |
| Patrying (AI) | — | 17 | 11 | 0 | 0 | 10 | 0.31 | 0 | 920 |
| SmartExbertti@live | 400 | 12 | 8 | 0 | 0 | 11 | 0.17 | 0 | 690 |
| HolyDanzey1011 (AI) | — | 1 | 0 | 0 | 0 | 2 | 0.09 | 0 | 90 |
| jamerjh (AI) | — | 1 | 1 | 0 | 0 | 5 | 0.04 | 0 | 80 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| NazBalu | 1396▼ -1 | 116 | 11 | 1 | 1 | 1 | 14.50 | 0 | 5534 |
| Arh_Angel_ | 2051 | 74 | 7 | 5 | 1 | 3 | 6.17 | 0 | 5175 |
| TadzhikValera | 1346▲ +1 | 93 | 33 | 0 | 1 | 4 | 2.91 | 0 | 3864 |
| TimurkoS8 | 1226▼ -40 | 52 | 29 | 0 | 0 | 8 | 0.91 | 0 | 2605 |
| БУЙНЫЙДИМА | 781▲ +8 | 35 | 4 | 0 | 24 | 1 | 3.89 | 0 | 2086 |
| alfa1071TR | 400▼ -36 | 35 | 15 | 0 | 0 | 3 | 2.19 | 0 | 1945 |
| 被選中的小孩_武藤遊戲 | 749▼ -83 | 18 | 2 | 1 | 0 | 2 | 3.60 | 0 | 1310 |
| BALALA1KA | 594▼ -406 | 27 | 0 | 0 | 0 | 3 | 1.69 | 0 | 1035 |
| pancenbluedasch (AI) | — | 5 | 4 | 0 | 12 | 6 | 0.13 | 0 | 778 |
| TwoKlaoC (AI) | — | 11 | 6 | 0 | 18 | 6 | 0.28 | 0 | 736 |
| Breaky (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| fankiedpro (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| LikobspainBE (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.