decode: proto 304 · 2064 stat syncs · 736 zone events · 784 soldier mappings · 3.42s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SeBoSS#1 | 1839▲ +19 | 76 | 40 | 3 | 48 | 7 | 2.24 | 0 | 5939 |
| GallionGalaxy | 1026▲ +14 | 71 | 26 | 3 | 4 | 5 | 2.96 | 0 | 4329 |
| Stav1tel | 966▲ +65 | 51 | 17 | 2 | 21 | 10 | 1.31 | 0 | 3669 |
| Zbrodniarz0000@psn | 762▲ +9 | 46 | 4 | 3 | 18 | 7 | 1.39 | 0 | 2933 |
| ComissarGaunt1 | 1162▲ +52 | 68 | 26 | 0 | 0 | 5 | 2.62 | 0 | 2920 |
| alex_za#1 | 993▲ +16 | 34 | 11 | 0 | 0 | 8 | 1.10 | 0 | 1540 |
| kirill1p | 841▼ -77 | 30 | 19 | 0 | 0 | 12 | 0.59 | 0 | 1540 |
| Glockmaster2736@live | 886▼ -114 | 28 | 4 | 0 | 0 | 4 | 1.65 | 0 | 1145 |
| saucaledy64649 (AI) | — | 12 | 8 | 1 | 6 | 4 | 0.50 | 0 | 968 |
| RuxBot9@live | 843▼ -157 | 16 | 9 | 0 | 0 | 7 | 0.59 | 0 | 875 |
| Ubivachkatrololo ✗ | — | 2 | 0 | 0 | 0 | 2 | 0.33 | 0 | 210 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pauk4855286 | 1256▲ +12 | 68 | 45 | 5 | 54 | 11 | 1.00 | 0 | 6998 |
| SolidFoxCat | 1588▲ +7 | 37 | 16 | 2 | 0 | 2 | 2.85 | 0 | 2840 |
| 4iTo | 1156▲ +156 | 41 | 20 | 0 | 0 | 12 | 0.87 | 1 | 2331 |
| Asker#19 | 772▲ +26 | 47 | 21 | 0 | 0 | 10 | 1.18 | 0 | 2100 |
| namer87#1 | 1004▲ +9 | 38 | 15 | 0 | 6 | 4 | 2.11 | 0 | 1903 |
| l_i_l_t_i_r_e_x | 882▼ -83 | 31 | 18 | 1 | 0 | 13 | 0.63 | 0 | 1681 |
| Witek_XXL ✗ | 476▼ -93 | 16 | 9 | 0 | 0 | 13 | 0.30 | 0 | 990 |
| BuffleNote65504@live | 400 | 9 | 5 | 0 | 0 | 10 | 0.23 | 0 | 660 |
| nily1949 (AI) | — | 8 | 3 | 0 | 0 | 7 | 0.21 | 0 | 545 |
| jxky122@psn ✗ | 400▼ -36 | 3 | 3 | 0 | 0 | 2 | 0.38 | 0 | 200 |
| grauth#1 ✗ | 400▼ -13 | 3 | 3 | 0 | 0 | 4 | 0.19 | 0 | 180 |
| Monkeyyy (AI) | — | 1 | 0 | 0 | 0 | 8 | 0.02 | 0 | 75 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 17:30 | sector_1_a | USSR | 6 | 4iTo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.