decode: proto 304 · 2571 stat syncs · 638 zone events · 982 soldier mappings · 14.24s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RED_Partisan | 1606▲ +56 | 122 | 53 | 4 | 35 | 14 | 1.51 | 0 | 7783 |
| Antvn | 819▲ +68 | 64 | 32 | 1 | 14 | 15 | 0.85 | 1 | 3844 |
| goodbye5423 ✗ | 1294▼ -3 | 58 | 21 | 3 | 0 | 6 | 1.57 | 0 | 3390 |
| Robson_Poland | 447▲ +47 | 50 | 19 | 2 | 0 | 8 | 1.85 | 0 | 3030 |
| m1sty#9 | 885▲ +15 | 55 | 10 | 1 | 0 | 8 | 1.45 | 0 | 2585 |
| Triton34093 | 1058▼ -5 | 18 | 7 | 4 | 0 | 5 | 0.95 | 0 | 2472 |
| volkov747 | 1014▲ +34 | 31 | 7 | 1 | 0 | 7 | 0.86 | 1 | 1800 |
| sickly_lucas@psn | 878▼ -14 | 24 | 11 | 0 | 0 | 5 | 1.33 | 0 | 1462 |
| WARRIOR969 | 409▼ -4 | 13 | 4 | 1 | 0 | 8 | 0.33 | 0 | 835 |
| ChinasaGuy (AI) | — | 8 | 2 | 0 | 2 | 14 | 0.10 | 1 | 674 |
| Francisko1941 ✗ | — | 7 | 7 | 0 | 0 | 3 | 0.41 | 0 | 520 |
| p8sjbqmhdx (AI) | — | 5 | 2 | 0 | 0 | 4 | 0.25 | 0 | 245 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 光州无限制格斗大赛冠军全小将 | 1466▲ +1 | 69 | 4 | 11 | 9 | 9 | 1.50 | 0 | 6563 |
| СМЕРШ_ВЕТЕРАН | 1880▼ -1 | 69 | 11 | 4 | 0 | 10 | 1.44 | 0 | 3930 |
| GoodAmigaG751@psn | 1983▼ -2 | 60 | 10 | 0 | 38 | 9 | 1.02 | 0 | 3922 |
| --KillerHaHa-- | 400 | 79 | 8 | 2 | 0 | 10 | 1.25 | 0 | 3665 |
| HeinrichZdobywca | 1339▼ -10 | 64 | 24 | 0 | 9 | 10 | 0.98 | 0 | 3390 |
| Mortuus_Est | 632▼ -36 | 45 | 1 | 3 | 9 | 5 | 1.96 | 0 | 2310 |
| ruben_21 | 704▼ -20 | 28 | 8 | 0 | 25 | 7 | 0.57 | 0 | 1964 |
| Ste4k1n | 1061▼ -33 | 31 | 10 | 1 | 0 | 10 | 0.55 | 0 | 1640 |
| isatyr2@live | 513▼ -20 | 13 | 0 | 1 | 29 | 2 | 1.44 | 0 | 1562 |
| aw2010 | 453▼ -31 | 17 | 0 | 1 | 0 | 7 | 0.40 | 0 | 930 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:58 | sector_1_a | Axis | 7 | volkov747, Antvn, ChinasaGuy |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.