decode: proto 304 · 3301 stat syncs · 0 zone events · 1260 soldier mappings · 6.65s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WhiteboyWonder | — | 172 | 114 | 1 | 35 | 9 | 2.29 | 0 | 11064 |
| BrenoNobreFTW | — | 129 | 86 | 3 | 0 | 10 | 3.23 | 0 | 8138 |
| ThanksForPlayin7@psn | — | 77 | 43 | 0 | 0 | 9 | 1.38 | 0 | 4550 |
| PugBoy6197@live | — | 42 | 34 | 0 | 0 | 12 | 0.64 | 0 | 3268 |
| KillerTwo (AI) | — | 44 | 36 | 0 | 0 | 13 | 0.65 | 0 | 3108 |
| manxiang (AI) | — | 38 | 25 | 0 | 2 | 12 | 0.58 | 0 | 2912 |
| boodmodocah (AI) | — | 34 | 19 | 1 | 0 | 8 | 0.74 | 0 | 2743 |
| FinityPrime (AI) | — | 35 | 25 | 1 | 2 | 11 | 0.66 | 0 | 2737 |
| Ozzy4991 (AI) | — | 34 | 28 | 0 | 0 | 9 | 0.67 | 0 | 2519 |
| K1erGM70011 (AI) | — | 18 | 10 | 2 | 0 | 10 | 0.35 | 0 | 1768 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ComradeBing | — | 76 | 24 | 15 | 0 | 1 | 38.00 | 0 | 9645 |
| gee444 | — | 158 | 120 | 1 | 15 | 19 | 1.58 | 0 | 9544 |
| Warwhick | — | 84 | 57 | 0 | 0 | 16 | 1.31 | 0 | 5180 |
| Crubberded (AI) | — | 38 | 19 | 1 | 28 | 8 | 0.86 | 0 | 3270 |
| cqywdw1g53 (AI) | — | 29 | 21 | 0 | 38 | 12 | 0.45 | 0 | 3052 |
| MasterFatant (AI) | — | 43 | 18 | 0 | 22 | 12 | 0.62 | 0 | 2928 |
| maxnguyen35 (AI) | — | 34 | 25 | 0 | 6 | 12 | 0.45 | 0 | 2318 |
| Scp1kn (AI) | — | 32 | 18 | 0 | 0 | 12 | 0.44 | 0 | 1990 |
| deltardis1 (AI) | — | 32 | 17 | 0 | 0 | 13 | 0.46 | 0 | 1954 |
| jubran20049 (AI) | — | 29 | 14 | 0 | 0 | 12 | 0.41 | 0 | 1332 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:54 | sector_1 | Japan | 0 | |
| 9:39 | sector_2 | Japan | 0 | |
| 13:51 | sector_2 | Japan | 0 | |
| 17:27 | sector_3 | Japan | 0 | |
| 30:40 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.