decode: proto 304 · 2401 stat syncs · 398 zone events · 849 soldier mappings · 4.63s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mikey_Mike3456 | 1682▲ +84 | 60 | 9 | 3 | 4 | 11 | 1.18 | 0 | 2951 |
| Snowbolt_1 | 856▲ +4 | 42 | 14 | 0 | 18 | 8 | 1.02 | 0 | 2648 |
| Ganjj | 1123▲ +9 | 40 | 17 | 0 | 18 | 4 | 2.11 | 0 | 2572 |
| Wuildy | 1663▲ +28 | 52 | 2 | 4 | 3 | 10 | 1.02 | 0 | 2377 |
| Motoloco12 | 520▲ +30 | 37 | 1 | 4 | 0 | 5 | 1.54 | 0 | 2250 |
| Mortuus_Est | 639▲ +8 | 34 | 3 | 0 | 42 | 3 | 2.12 | 0 | 2202 |
| MrMetrostroi | 729▲ +45 | 27 | 9 | 1 | 33 | 6 | 0.55 | 0 | 2002 |
| 2687525870 | 918▼ -82 | 38 | 10 | 0 | 0 | 9 | 0.68 | 0 | 1500 |
| WarthunderArtsy | 931▼ -35 | 29 | 7 | 0 | 0 | 9 | 0.78 | 0 | 1160 |
| Lhaga19296 | 1115▲ +53 | 55 | 0 | 0 | 0 | 0 | 1.77 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| chimp#4 | 1629▲ +41 | 79 | 25 | 3 | 1 | 6 | 1.93 | 3 | 5510 |
| Burek04 | 1130▲ +33 | 67 | 35 | 0 | 0 | 8 | 1.20 | 1 | 4554 |
| CrepyFly#1 | 1281▲ +48 | 38 | 17 | 3 | 42 | 6 | 1.09 | 1 | 4549 |
| sheboslav | 734▼ -98 | 35 | 11 | 0 | 0 | 10 | 0.57 | 0 | 2306 |
| epiruslaos | 1296▼ -21 | 30 | 9 | 2 | 5 | 5 | 0.81 | 0 | 2105 |
| Mr_suduwoodo | 1701▼ -8 | 30 | 11 | 0 | 6 | 5 | 0.88 | 0 | 1840 |
| 张熙123 | 400 | 14 | 6 | 1 | 0 | 10 | 0.23 | 3 | 1780 |
| haltungen_0_glue | 404▼ -17 | 22 | 2 | 0 | 0 | 10 | 0.49 | 2 | 1710 |
| Str_Leo123 | 1747▼ -7 | 23 | 14 | 0 | 5 | 6 | 0.92 | 0 | 1701 |
| pinda34 | 400▼ -160 | 16 | 2 | 0 | 0 | 6 | 0.70 | 0 | 760 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:52 | sector_1_b | USSR | 2 | chimp#4, 张熙123 |
| 5:57 | sector_2 | USSR | 2 | Burek04, haltungen_0_glue |
| 8:27 | sector_3_b | USSR | 1 | chimp#4 |
| 15:33 | sector_4_b | USSR | 4 | 张熙123, CrepyFly#1 |
| 19:05 | sector_5 | USSR | 3 | chimp#4, 张熙123, haltungen_0_glue |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.