submachine gunBeretta M38
BR 1·Germany·items/beretta_m38_early
Caliber9 mm
Hit power5.76.84
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.76.84 | 4.395.27 | 3.313.97 | 2.853.42 | 2.683.21 | 2.513.01 | 2.282.74 |
Bullet speed400 m/sec
Rate of fire per minute600 shots/min690 shots/min
Reload time2.4 sec2.16 sec
Reload time (partial)1.9 sec
Vertical recoil29.8826.89
Horizontal recoil6.12
Recoil direction0.4
Recoil vertical share83 %
ADS speed80 %
Recoil control60 %
Prone recoil80 %
Magazine20
Weight4.8 kg
Cartridge weight11.2 grams
Firing modesfull_auto, semi_auto
Shots deviation7160.35
Not shown in game — engine values
Recoil amount0.04
Shot frequency (shots/sec)10
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.71
Bullet typeball
Effective distance (m)150
Hit power mult5.7
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 31.3m · 3 hits to 98.7m · 4 hits beyond2 hits to 60.2m · 3 hits to 171.1m · 4 hits beyond
One-shot headshotto 50mto 50m
Time to kill (by range, s)10m: 0.1, 50m: 0.2, 100m: 0.3, 200m: 0.310m: 0.09, 50m: 0.09, 100m: 0.17, 200m: 0.26
Time to kill (with bullet flight at muzzle speed, s)10m: 0.12, 50m: 0.33, 100m: 0.55, 200m: 0.810m: 0.11, 50m: 0.21, 100m: 0.42, 200m: 0.76
Damage per second5778.66
Kills per magazine10
Magazine dump (s)21.74
Sustained DPS (with reload)25.9135.08
SpreadBase spread is 1.1× tighter than the median of 147 SMGs: 39 are tighter, 107 wider.
Roll Call dataKills1,073,231
Users19,884
Matches seen119,341
BR 2 matches9,506
BR 3 matches20,080
BR 4 matches3,669
BR 5 matches10,331