decode: proto 304 · 2339 stat syncs · 980 zone events · 940 soldier mappings · 6.96s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Seaofwinns1@live | — | 91 | 28 | 1 | 0 | 6 | 2.33 | 0 | 5015 |
| UtileTitan94020@live | — | 112 | 31 | 1 | 3 | 7 | 2.67 | 0 | 4869 |
| dainty_eventide3@psn | — | 117 | 12 | 0 | 14 | 6 | 3.90 | 0 | 4761 |
| muropomu@psn | — | 57 | 24 | 1 | 21 | 9 | 1.10 | 0 | 3340 |
| d1nkov11 (AI) | — | 24 | 12 | 0 | 34 | 6 | 0.71 | 0 | 2432 |
| notzgot (AI) | — | 37 | 22 | 0 | 0 | 7 | 0.93 | 0 | 1950 |
| BodyTiky2003 (AI) | — | 25 | 10 | 0 | 14 | 6 | 0.71 | 0 | 1620 |
| killenningz (AI) | — | 24 | 13 | 0 | 0 | 5 | 0.89 | 0 | 1395 |
| Red211 (AI) | — | 24 | 10 | 0 | 0 | 4 | 1.00 | 0 | 1240 |
| sterkki (AI) | — | 22 | 7 | 0 | 0 | 7 | 0.59 | 0 | 934 |
| davii (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| yeenorn (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SL1CEofD34TH@live | — | 107 | 92 | 3 | 11 | 5 | 6.29 | 0 | 8526 |
| Ulitkins@psn | — | 49 | 30 | 0 | 0 | 10 | 0.79 | 0 | 2770 |
| MetPaladin58936@live ✗ | — | 41 | 29 | 0 | 0 | 8 | 0.89 | 0 | 2501 |
| lolinocigg (AI) | — | 27 | 21 | 0 | 2 | 11 | 0.46 | 0 | 1749 |
| Pandarapic (AI) | — | 24 | 13 | 0 | 14 | 11 | 0.39 | 0 | 1713 |
| Marielmen (AI) | — | 26 | 20 | 0 | 0 | 11 | 0.44 | 0 | 1500 |
| NOITHED (AI) | — | 27 | 17 | 0 | 0 | 12 | 0.41 | 0 | 1459 |
| jinnieng (AI) | — | 24 | 15 | 0 | 0 | 11 | 0.41 | 0 | 1240 |
| Guiin (AI) | — | 15 | 11 | 0 | 4 | 11 | 0.25 | 0 | 1038 |
| xXLTyxxx (AI) | — | 14 | 12 | 0 | 0 | 7 | 0.38 | 0 | 900 |
| ebpogcalou2006 (AI) | — | 4 | 3 | 0 | 0 | 1 | 0.80 | 0 | 210 |
| UraProk76@psn ✗ | — | 2 | 2 | 0 | 0 | 1 | 0.40 | 0 | 170 |
| UnMonolpher (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| asharihongMone (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.