decode: proto 304 · 2444 stat syncs · 692 zone events · 941 soldier mappings · 5.61s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dubs78178 | — | 88 | 57 | 1 | 8 | 9 | 1.73 | 1 | 6057 |
| Redeemer124 | — | 45 | 27 | 1 | 23 | 13 | 0.67 | 0 | 3642 |
| RONINGHOST56@live | — | 40 | 19 | 2 | 13 | 10 | 0.93 | 0 | 2750 |
| Loocnawor@live | — | 29 | 8 | 2 | 8 | 9 | 0.64 | 0 | 2565 |
| seeu8226 | — | 43 | 25 | 1 | 0 | 13 | 0.61 | 0 | 2524 |
| Glaubiūkas | — | 25 | 12 | 0 | 10 | 10 | 0.45 | 0 | 1623 |
| Generalc55@live | — | 16 | 2 | 1 | 4 | 8 | 0.47 | 1 | 1575 |
| Luffy_rie ✗ | — | 21 | 19 | 0 | 0 | 2 | 2.33 | 0 | 1380 |
| kidaw231 | — | 28 | 7 | 1 | 1 | 5 | 0.93 | 0 | 1373 |
| ChunkyWill75@live ✗ | — | 22 | 5 | 0 | 0 | 9 | 0.39 | 0 | 1220 |
| karaboom (AI) | — | 3 | 3 | 0 | 0 | 2 | 0.33 | 0 | 200 |
| NewMilfa (AI) | — | 4 | 1 | 0 | 0 | 8 | 0.10 | 0 | 180 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Fider01 ✗ | — | 125 | 23 | 5 | 12 | 6 | 3.68 | 0 | 5775 |
| Alex-Vanopslagh | — | 45 | 4 | 3 | 1 | 6 | 1.67 | 0 | 3060 |
| Wolff95 | — | 68 | 10 | 0 | 0 | 6 | 1.55 | 0 | 2780 |
| Rogan_Josh | — | 40 | 8 | 3 | 2 | 5 | 1.82 | 0 | 2635 |
| Walth212@live | — | 34 | 10 | 0 | 29 | 7 | 0.72 | 0 | 1935 |
| Mettemor | — | 19 | 1 | 0 | 65 | 8 | 0.42 | 0 | 1667 |
| SpringBag418878@live | — | 37 | 3 | 0 | 0 | 6 | 1.28 | 0 | 1580 |
| AJgamer39146@live | — | 24 | 7 | 0 | 0 | 6 | 0.63 | 0 | 1150 |
| berasha2012@live | — | 14 | 5 | 1 | 0 | 5 | 0.48 | 0 | 770 |
| hipje ✗ | — | 97 | 0 | 4 | 0 | 0 | 1.64 | 0 | 0 |
| Shandizen (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| o1jo1q1hk4x (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 16:04 | sector_1_a | Axis | 2 | Generalc55@live, dubs78178 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.