decode: proto 304 · 2012 stat syncs · 640 zone events · 756 soldier mappings · 8.33s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Bereg_4 | 1947▲ +8 | 81 | 17 | 7 | 44 | 7 | 1.69 | 0 | 5880 |
| 23German | 718▲ +25 | 46 | 13 | 1 | 0 | 7 | 0.98 | 0 | 2525 |
| Binglada | 629▲ +5 | 52 | 5 | 0 | 3 | 4 | 2.08 | 0 | 2157 |
| Servo570 | 1966▲ +13 | 36 | 12 | 1 | 0 | 8 | 0.64 | 0 | 2020 |
| Koczisko | 1109▼ -32 | 44 | 13 | 0 | 0 | 9 | 1.22 | 0 | 1885 |
| captainfalcon#1 | 956▼ -66 | 18 | 3 | 1 | 0 | 5 | 1.29 | 0 | 1790 |
| _绝云_ | 862▼ -14 | 27 | 4 | 0 | 3 | 4 | 1.50 | 0 | 1314 |
| madcalpaise (AI) | — | 3 | 1 | 0 | 0 | 7 | 0.08 | 0 | 190 |
| Cheetahz2004@live ✗ | — | 1 | 1 | 0 | 1 | 1 | 0.17 | 0 | 64 |
| Mandalou | 866▼ -16 | 45 | 0 | 5 | 0 | 0 | 3.46 | 0 | 0 |
| AtomikoBlacky | 948▼ -52 | 39 | 0 | 1 | 0 | 0 | 2.17 | 0 | 0 |
| godjulla (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MilitaryHamster | 1542▲ +43 | 54 | 27 | 3 | 6 | 8 | 1.46 | 0 | 5285 |
| TeaMaster#1 | 1350▲ +62 | 67 | 40 | 2 | 0 | 14 | 1.06 | 1 | 4070 |
| NewtBone3 | 1333▲ +22 | 50 | 30 | 0 | 4 | 6 | 1.22 | 0 | 2843 |
| Lubimsky | 1004▼ -12 | 33 | 18 | 1 | 3 | 9 | 0.67 | 0 | 2365 |
| SuperRuth9132@live | 606▼ -2 | 22 | 6 | 0 | 23 | 11 | 0.37 | 1 | 2000 |
| degemer35 | 732▲ +9 | 26 | 22 | 1 | 5 | 3 | 2.17 | 0 | 1900 |
| Njaroo | 857▼ -13 | 27 | 14 | 0 | 0 | 7 | 1.17 | 0 | 1390 |
| virustm | 400 | 20 | 13 | 0 | 0 | 8 | 0.62 | 0 | 1135 |
| Seepin4707@live | 589▼ -48 | 11 | 6 | 0 | 0 | 9 | 0.26 | 1 | 1120 |
| Toa_12 ✗ | 950▼ -49 | 6 | 6 | 0 | 6 | 3 | 0.43 | 0 | 1080 |
| jordance46812 (AI) | — | 2 | 0 | 0 | 0 | 4 | 0.08 | 0 | 60 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:24 | sector_1_a | Western Allies | 4 | SuperRuth9132@live, Seepin4707@live, TeaMaster#1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.