decode: proto 304 · 2358 stat syncs · 380 zone events · 937 soldier mappings · 7.19s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SiRcRuZ_25@psn | 1318▲ +45 | 73 | 39 | 1 | 0 | 10 | 1.26 | 1 | 4042 |
| HXfDGvA6RnfuHGtP | 1374▲ +15 | 49 | 36 | 2 | 26 | 3 | 2.23 | 0 | 3928 |
| dragonsoh | 405▲ +0 | 17 | 1 | 5 | 18 | 4 | 1.21 | 0 | 3496 |
| Rithika06@psn | 668▲ +24 | 45 | 20 | 0 | 7 | 11 | 0.74 | 1 | 2882 |
| DDks34 | 1303▲ +6 | 52 | 17 | 1 | 0 | 16 | 0.65 | 0 | 2550 |
| Duckpan1 | 1020▼ -2 | 25 | 17 | 3 | 3 | 12 | 0.32 | 0 | 2270 |
| IAmKeyser | 967▼ -2 | 20 | 2 | 2 | 0 | 8 | 0.69 | 0 | 1955 |
| cCriterion12 ✗ | 400▲ +117 | 28 | 13 | 1 | 3 | 4 | 1.08 | 0 | 1669 |
| just_show52@psn | 1117▼ -2 | 23 | 5 | 0 | 1 | 11 | 0.34 | 0 | 1174 |
| BBC_Odessa | 730▼ -10 | 20 | 8 | 0 | 0 | 12 | 0.40 | 0 | 1025 |
| WenerOfGaming (AI) | — | 4 | 1 | 0 | 0 | 8 | 0.09 | 0 | 465 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SirenKill | 1361▲ +7 | 72 | 4 | 9 | 30 | 7 | 3.79 | 0 | 7800 |
| JozefPils | 1967▼ -9 | 63 | 29 | 1 | 26 | 9 | 1.15 | 0 | 4275 |
| IIBondrewdII | 1346▲ +3 | 74 | 17 | 2 | 20 | 10 | 1.30 | 0 | 4003 |
| Pinhead123 | 1956▼ -4 | 63 | 10 | 0 | 22 | 9 | 1.21 | 0 | 3228 |
| GeriBombarder | 1242▲ +1 | 61 | 3 | 1 | 0 | 9 | 1.85 | 0 | 2980 |
| Dimaks222 | 400 | 61 | 30 | 0 | 0 | 6 | 2.18 | 0 | 2865 |
| WiggerAlert7 | 400 | 15 | 10 | 3 | 0 | 7 | 0.41 | 0 | 2175 |
| zombi9 | 1368▼ -4 | 36 | 5 | 2 | 29 | 4 | 1.80 | 0 | 1967 |
| lIoJITePPeuC ✗ | 1226▼ -141 | 29 | 0 | 1 | 0 | 2 | 2.90 | 0 | 1465 |
| zieskan (AI) | — | 1 | 1 | 0 | 0 | 4 | 0.04 | 0 | 79 |
| HubertusT123 ✗ | — | 1 | 0 | 0 | 0 | 1 | 0.14 | 0 | 30 |
| WhiteMileg | 854▼ -100 | 45 | 0 | 0 | 0 | 0 | 1.41 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 13:27 | sector_1_c | Axis | 2 | SiRcRuZ_25@psn, Rithika06@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.