decode: proto 304 · 2883 stat syncs · 618 zone events · 1057 soldier mappings · 6.69s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Asterss1 | 1367▲ +102 | 99 | 36 | 2 | 0 | 11 | 1.68 | 0 | 5237 |
| belibe63@psn | 872▲ +30 | 40 | 30 | 0 | 24 | 7 | 1.03 | 0 | 3605 |
| unTurba | 951▲ +168 | 44 | 12 | 2 | 32 | 10 | 0.80 | 1 | 3554 |
| Dimas0909#1 | 783▲ +10 | 57 | 21 | 0 | 14 | 11 | 0.90 | 0 | 3098 |
| BorOmiR_PRO ✗ | 492▼ -49 | 57 | 1 | 6 | 2 | 4 | 2.59 | 0 | 2863 |
| LordeHarambe | 1076▲ +8 | 40 | 3 | 0 | 34 | 7 | 1.03 | 0 | 2861 |
| timamas2010 | 776▼ -5 | 33 | 23 | 0 | 7 | 13 | 0.45 | 0 | 2360 |
| insomniyamb | 1247▼ -12 | 38 | 14 | 1 | 2 | 9 | 0.97 | 0 | 2280 |
| blssful ✗ | 400▲ +124 | 27 | 11 | 0 | 0 | 6 | 0.68 | 0 | 1276 |
| reider#5 | 400 | 18 | 10 | 0 | 0 | 8 | 0.37 | 0 | 1175 |
| Dong84667 (AI) | — | 3 | 0 | 0 | 0 | 7 | 0.08 | 0 | 136 |
| yyw461zyj3 (AI) | — | 4 | 0 | 0 | 0 | 5 | 0.16 | 0 | 120 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Adam2242 | 1388▲ +23 | 114 | 19 | 3 | 13 | 8 | 2.28 | 0 | 5410 |
| Dancertau | 1674▲ +14 | 67 | 11 | 2 | 18 | 8 | 1.52 | 0 | 4112 |
| BálintPanzerHUN | 1276▲ +10 | 67 | 24 | 0 | 57 | 9 | 1.12 | 0 | 3359 |
| Kenan_ss | 871▲ +42 | 65 | 15 | 2 | 3 | 13 | 1.05 | 0 | 3340 |
| DeathwIng1546 | 1346▲ +0 | 52 | 6 | 3 | 0 | 3 | 3.71 | 0 | 3270 |
| SirBenedictus | 753▼ -46 | 47 | 30 | 0 | 96 | 9 | 0.85 | 0 | 3170 |
| vlad_mulyk | 704▼ -296 | 32 | 18 | 0 | 59 | 6 | 0.68 | 0 | 2975 |
| Rapitkiller | 400▼ -16 | 51 | 8 | 0 | 2 | 6 | 1.31 | 0 | 1983 |
| HITLER_1488-_- | 576▼ -21 | 25 | 0 | 2 | 17 | 11 | 0.48 | 0 | 1930 |
| enggrestin (AI) | — | 9 | 1 | 0 | 0 | 5 | 0.35 | 0 | 390 |
| Roach662084@live ✗ | 400▲ +150 | 6 | 0 | 0 | 0 | 3 | 0.32 | 0 | 200 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 16:42 | sector_1_a | Axis | 1 | unTurba |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.