decode: proto 304 · 2665 stat syncs · 0 zone events · 995 soldier mappings · 8.44s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 1st_Natalia | 1618▲ +30 | 89 | 42 | 0 | 41 | 10 | 1.33 | 0 | 6753 |
| Marty_jhg | 652▲ +14 | 35 | 15 | 9 | 1 | 8 | 0.88 | 0 | 5919 |
| tetos0401 | 1494▲ +63 | 66 | 17 | 2 | 0 | 5 | 1.89 | 0 | 4115 |
| -TnT-WalcznyJP | 1180▲ +9 | 64 | 38 | 1 | 6 | 10 | 0.85 | 0 | 3884 |
| insomniyamb | 1226▼ -21 | 22 | 17 | 0 | 14 | 7 | 0.58 | 0 | 2978 |
| okula2 | 1278▼ -8 | 61 | 3 | 2 | 6 | 8 | 1.39 | 0 | 2938 |
| Jozzym | 530▲ +29 | 68 | 6 | 1 | 0 | 9 | 1.51 | 0 | 2670 |
| МАладаяКриветка | 1073▲ +6 | 51 | 10 | 1 | 0 | 9 | 1.55 | 0 | 2160 |
| MeeRebus | 510▼ -16 | 16 | 4 | 4 | 0 | 8 | 0.40 | 0 | 2010 |
| yryhd | 400 | 18 | 6 | 0 | 0 | 8 | 0.38 | 0 | 950 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ProMelone | 1182▲ +21 | 63 | 25 | 1 | 23 | 14 | 0.86 | 0 | 5078 |
| Snaiperartem | 1899▲ +14 | 92 | 20 | 4 | 0 | 9 | 4.38 | 0 | 4989 |
| CostcoRotisseri | 1076▲ +18 | 43 | 26 | 1 | 5 | 8 | 1.30 | 0 | 3518 |
| Baluka_01 | 661▼ -8 | 31 | 11 | 4 | 0 | 3 | 2.82 | 0 | 3210 |
| Denno#6 ✗ | 1144▼ -16 | 34 | 14 | 3 | 0 | 6 | 1.13 | 0 | 3015 |
| Saetta80 | 726▼ -58 | 39 | 31 | 0 | 0 | 11 | 0.55 | 0 | 2970 |
| RagingFurby | 400 | 47 | 17 | 0 | 2 | 11 | 0.81 | 0 | 2433 |
| golly83 | 588▼ -68 | 41 | 12 | 0 | 0 | 12 | 0.47 | 0 | 1773 |
| Skworeshnik | 639▼ -18 | 33 | 13 | 1 | 0 | 9 | 0.85 | 0 | 1715 |
| didialt68 ✗ | — | 21 | 5 | 2 | 3 | 1 | 3.50 | 0 | 1404 |
| BaraTaicatoe (AI) | — | 10 | 5 | 1 | 0 | 10 | 0.19 | 0 | 713 |
| CrameBut19568 (AI) | — | 7 | 2 | 0 | 0 | 4 | 0.33 | 0 | 300 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:20 | sector_1 | Axis | 0 | |
| 18:02 | sector_2 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.