decode: proto 304 · 2498 stat syncs · 610 zone events · 841 soldier mappings · 13.67s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| deserteur#1 | 1819▲ +1 | 119 | 16 | 2 | 9 | 5 | 4.25 | 1 | 6677 |
| EliaTDSr | 1795▼ -4 | 51 | 5 | 6 | 15 | 5 | 2.32 | 0 | 6081 |
| FranckyLyon | 1625▲ +1 | 60 | 0 | 5 | 30 | 5 | 3.33 | 0 | 4682 |
| ComedianHarmon | 400 | 23 | 2 | 4 | 4 | 6 | 1.44 | 0 | 3685 |
| bugurt456 | 542▼ -25 | 31 | 7 | 4 | 0 | 6 | 1.19 | 1 | 3626 |
| Baptou561520@live ✗ | 400▲ +39 | 38 | 0 | 3 | 0 | 8 | 0.93 | 0 | 2475 |
| KospeSG | 811▼ -189 | 44 | 1 | 1 | 5 | 7 | 1.13 | 0 | 2335 |
| krakasabr_08 | 1341▼ -11 | 32 | 9 | 0 | 1 | 11 | 0.48 | 0 | 2260 |
| login17319 | 400 | 37 | 4 | 0 | 0 | 4 | 2.47 | 0 | 2095 |
| GameZonaClub | 1191▼ -22 | 23 | 6 | 0 | 4 | 7 | 0.52 | 0 | 2051 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Che_Guevara_Rus | 1200▲ +153 | 49 | 24 | 1 | 19 | 5 | 1.88 | 1 | 4119 |
| rapid_A_Link | 1505▲ +12 | 46 | 33 | 2 | 5 | 7 | 1.28 | 0 | 3282 |
| Musorovozz | 1409▲ +36 | 47 | 20 | 1 | 13 | 9 | 1.27 | 0 | 3228 |
| PhantomShooter | 1184▲ +48 | 50 | 3 | 4 | 13 | 11 | 0.96 | 0 | 2597 |
| William#92 | 608▲ +2 | 30 | 11 | 0 | 7 | 16 | 0.48 | 0 | 2341 |
| ZINK93854 | 462▼ -1 | 23 | 6 | 0 | 0 | 8 | 0.56 | 0 | 1215 |
| VaM_HaNA | 400▼ -0 | 18 | 10 | 0 | 0 | 8 | 0.43 | 0 | 1179 |
| JohnnyTheCreepy | 400 | 10 | 6 | 2 | 2 | 8 | 0.29 | 0 | 1008 |
| Thunderwars | 405▼ -2 | 17 | 6 | 0 | 0 | 10 | 0.25 | 0 | 912 |
| bravechf ✗ | 833▼ -17 | 13 | 9 | 0 | 0 | 6 | 0.38 | 0 | 840 |
| ThieKaduKill (AI) | — | 5 | 0 | 0 | 0 | 6 | 0.14 | 0 | 425 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:11 | sector_1 | USSR | 2 | bugurt456 |
| 9:17 | sector_1 | USSR | 3 | deserteur#1 |
| 10:29 | sector_1 | Axis | 4 | Che_Guevara_Rus |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.