decode: proto 304 · 1630 stat syncs · 0 zone events · 618 soldier mappings · 3.67s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| USSR_Marat | 1818▲ +3 | 60 | 35 | 0 | 15 | 6 | 1.11 | 0 | 4980 |
| USSR_IMAJORI | 1539▲ +3 | 57 | 20 | 1 | 0 | 4 | 2.85 | 0 | 3820 |
| USSR_DensUrala | 1647▲ +6 | 40 | 19 | 0 | 11 | 4 | 1.25 | 0 | 3185 |
| Deidarochka_ | 997▼ -41 | 40 | 10 | 4 | 0 | 5 | 1.33 | 0 | 2651 |
| Sunland_2005_KZ | 400 | 43 | 6 | 1 | 22 | 3 | 2.39 | 0 | 2607 |
| RobertoElChappo@live | 849▼ -4 | 12 | 9 | 1 | 9 | 3 | 0.75 | 0 | 1322 |
| brzkr | 400▼ -38 | 8 | 4 | 2 | 5 | 4 | 0.35 | 0 | 1078 |
| Tigr1300 | 690▼ -29 | 12 | 5 | 0 | 0 | 3 | 0.63 | 0 | 930 |
| ROMAN245 | 400 | 21 | 2 | 0 | 0 | 4 | 0.66 | 0 | 843 |
| ___Shadow___#3 | 400 | 3 | 1 | 2 | 1 | 2 | 0.21 | 0 | 824 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| IOLY | 1036▲ +28 | 40 | 0 | 5 | 2 | 3 | 2.50 | 0 | 3926 |
| DeHazah | 1577▲ +60 | 41 | 16 | 1 | 28 | 6 | 1.28 | 0 | 3133 |
| little-blues29@psn | 786▼ -2 | 14 | 13 | 0 | 8 | 9 | 0.27 | 0 | 1428 |
| subject_doom | 808▼ -4 | 27 | 4 | 1 | 0 | 4 | 1.17 | 0 | 1405 |
| Affabrnnmann@psn | 998▼ -2 | 33 | 11 | 0 | 0 | 8 | 0.75 | 0 | 1390 |
| MILXRD | 742▲ +3 | 28 | 11 | 0 | 2 | 4 | 1.17 | 0 | 1270 |
| Perkele123 | 1333▲ +4 | 27 | 4 | 1 | 0 | 3 | 1.80 | 0 | 1250 |
| goku_5522_02@psn ✗ | 469▼ -32 | 14 | 8 | 0 | 0 | 4 | 0.70 | 0 | 750 |
| viozor | 406▼ -7 | 5 | 2 | 0 | 3 | 7 | 0.14 | 0 | 524 |
| Spock_Sisko | 509▼ -8 | 12 | 0 | 0 | 0 | 6 | 0.41 | 0 | 401 |
| WillHNing (AI) | — | 3 | 3 | 0 | 0 | 2 | 0.30 | 0 | 190 |
| Nankees2@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:37 | sector_1 | USSR | 0 | |
| 7:22 | sector_2 | USSR | 0 | |
| 8:00 | sector_2 | USSR | 0 | |
| 12:07 | sector_3 | USSR | 0 | |
| 12:50 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.