decode: proto 304 · 1770 stat syncs · 0 zone events · 730 soldier mappings · 4.02s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SwordMa | 1809▲ +2 | 196 | 59 | 0 | 21 | 8 | 2.97 | 0 | 8824 |
| CrazyWork | 1903▼ -1 | 110 | 8 | 2 | 0 | 1 | 27.50 | 0 | 4960 |
| Angell9029 | 1290▲ +3 | 40 | 37 | 0 | 62 | 0 | 13.33 | 0 | 3918 |
| shadowstriker | 630▼ -88 | 39 | 7 | 0 | 0 | 2 | 2.60 | 0 | 1780 |
| Neverboust (AI) | — | 25 | 11 | 0 | 0 | 4 | 1.25 | 0 | 1310 |
| MrIDC (AI) | — | 13 | 11 | 0 | 0 | 3 | 0.68 | 0 | 1100 |
| Huntykcsg (AI) | — | 17 | 14 | 0 | 0 | 5 | 0.63 | 0 | 1010 |
| hellibart (AI) | — | 12 | 7 | 0 | 12 | 4 | 0.46 | 0 | 936 |
| Xind25055 (AI) | — | 14 | 5 | 0 | 0 | 3 | 0.74 | 0 | 905 |
| Clintermemoni (AI) | — | 8 | 5 | 0 | 0 | 4 | 0.35 | 0 | 530 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lu9fyf2 | 1478▲ +4 | 63 | 45 | 0 | 1 | 9 | 1.11 | 0 | 3981 |
| maxi19garcia | 739▼ -6 | 39 | 32 | 1 | 0 | 10 | 0.87 | 0 | 2420 |
| MellekTox (AI) | — | 14 | 10 | 0 | 26 | 10 | 0.25 | 0 | 1654 |
| joebg313 (AI) | — | 18 | 11 | 0 | 12 | 9 | 0.39 | 0 | 1514 |
| lil0181 (AI) | — | 7 | 3 | 0 | 26 | 8 | 0.17 | 0 | 1284 |
| Chiste117 (AI) | — | 20 | 15 | 0 | 0 | 8 | 0.45 | 0 | 1210 |
| H0nGabry2 (AI) | — | 15 | 6 | 1 | 0 | 7 | 0.35 | 0 | 810 |
| a0969056 (AI) | — | 16 | 8 | 0 | 0 | 8 | 0.34 | 0 | 720 |
| Sendotin72699 (AI) | — | 13 | 5 | 0 | 0 | 7 | 0.32 | 0 | 580 |
| BouchtMon (AI) | — | 10 | 6 | 0 | 0 | 10 | 0.19 | 0 | 500 |
| kevjhord ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.