decode: proto 304 · 1385 stat syncs · 0 zone events · 535 soldier mappings · 5.12s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AlcoWalrus | 1306▲ +6 | 71 | 56 | 1 | 15 | 3 | 3.38 | 0 | 6020 |
| Trajzen | 1258▼ -154 | 48 | 39 | 0 | 0 | 1 | 8.00 | 0 | 3764 |
| oneday131 | 1667▼ -10 | 57 | 35 | 1 | 0 | 4 | 3.35 | 0 | 3286 |
| Fellpeg922 | 1547▼ -92 | 37 | 11 | 1 | 2 | 2 | 3.70 | 0 | 2769 |
| PanamcheG | 1380▼ -22 | 37 | 20 | 1 | 0 | 3 | 1.68 | 0 | 2685 |
| mrllforgo (AI) | — | 9 | 8 | 0 | 12 | 4 | 0.38 | 0 | 1484 |
| BrokenTheShhot (AI) | — | 9 | 4 | 0 | 0 | 3 | 0.56 | 0 | 1452 |
| yrj79oxbnt (AI) | — | 12 | 9 | 0 | 0 | 4 | 0.57 | 0 | 1175 |
| behza19296 (AI) | — | 5 | 4 | 0 | 0 | 4 | 0.23 | 0 | 499 |
| IsitolateFin (AI) | — | 5 | 0 | 0 | 2 | 3 | 0.29 | 0 | 248 |
| sooom21028 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KapaHDaIII59Rus | 1710▲ +15 | 46 | 19 | 2 | 15 | 4 | 2.19 | 0 | 3088 |
| YB-masc908 | 1599▼ -6 | 30 | 5 | 2 | 0 | 6 | 1.30 | 0 | 1846 |
| ANTREATHRANDLIG (AI) | — | 19 | 12 | 0 | 8 | 6 | 0.49 | 0 | 1298 |
| khhbortenka (AI) | — | 10 | 5 | 0 | 16 | 7 | 0.24 | 0 | 1178 |
| Lazerbeam12321@psn | 400▼ -6 | 11 | 9 | 0 | 0 | 5 | 0.73 | 0 | 620 |
| Stigner (AI) | — | 4 | 3 | 0 | 4 | 7 | 0.11 | 0 | 532 |
| Saude73095 (AI) | — | 7 | 5 | 0 | 0 | 7 | 0.20 | 0 | 459 |
| renegun (AI) | — | 10 | 4 | 0 | 0 | 5 | 0.40 | 0 | 418 |
| didmano2002 (AI) | — | 8 | 4 | 0 | 0 | 7 | 0.20 | 0 | 384 |
| andy10121357 | 637▲ +58 | 24 | 0 | 2 | 0 | 0 | 2.40 | 0 | 0 |
| sergerhie5755 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:59 | sector_1 | Japan | 0 | |
| 5:25 | sector_1 | Japan | 0 | |
| 8:17 | sector_2 | Japan | 0 | |
| 10:15 | sector_2 | Japan | 0 | |
| 14:05 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.