decode: proto 304 · 2620 stat syncs · 460 zone events · 985 soldier mappings · 9.61s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PiPi#5 | 1433▲ +7 | 68 | 30 | 2 | 3 | 11 | 1.31 | 1 | 4529 |
| FajerFox309 | 1595▲ +14 | 58 | 20 | 4 | 18 | 11 | 1.21 | 0 | 4243 |
| Rickhard1 | 1253▲ +126 | 44 | 14 | 1 | 24 | 13 | 0.61 | 1 | 3647 |
| trikifactory | 1091▲ +4 | 55 | 23 | 0 | 23 | 4 | 2.50 | 0 | 3582 |
| Fenix1124 | 660▲ +30 | 49 | 14 | 2 | 5 | 3 | 3.77 | 0 | 3318 |
| wowka2000#1 | 1065▼ -1 | 44 | 16 | 0 | 14 | 17 | 0.54 | 1 | 2967 |
| Su4ka_krashenaya | 447▼ -7 | 34 | 3 | 1 | 27 | 14 | 0.44 | 0 | 2357 |
| enraa#1 | 432▼ -23 | 36 | 15 | 0 | 0 | 16 | 0.35 | 1 | 2165 |
| lexa_rnd_61 | 851▼ -149 | 7 | 5 | 0 | 0 | 6 | 0.29 | 0 | 540 |
| TeamStree74771 (AI) | — | 8 | 5 | 0 | 0 | 9 | 0.20 | 0 | 440 |
| debo2004 ✗ | 400▲ +150 | 5 | 3 | 0 | 1 | 3 | 0.38 | 0 | 343 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nikita2120 | 2178▲ +19 | 118 | 28 | 2 | 6 | 11 | 1.74 | 0 | 5730 |
| surs89 | 843▼ -5 | 20 | 4 | 11 | 0 | 4 | 1.67 | 0 | 5570 |
| aceage | 1655▲ +109 | 101 | 18 | 1 | 10 | 7 | 2.89 | 0 | 4836 |
| olegator890201 | 1119▲ +16 | 54 | 6 | 1 | 47 | 6 | 2.00 | 0 | 3872 |
| Norman_Ultralisk | 1231▼ -26 | 64 | 24 | 1 | 8 | 4 | 2.06 | 0 | 3564 |
| Mario_168946 | 738▲ +7 | 62 | 2 | 6 | 0 | 5 | 2.21 | 0 | 3285 |
| Gapon1992 | 401▲ +1 | 44 | 7 | 2 | 12 | 7 | 1.26 | 0 | 2669 |
| AceYoshi | 400▼ -5 | 25 | 8 | 1 | 6 | 14 | 0.33 | 0 | 1693 |
| Grawoud1 | 743▼ -16 | 34 | 2 | 3 | 1 | 11 | 0.67 | 0 | 1634 |
| MuZeaga (AI) | — | 10 | 7 | 0 | 0 | 7 | 0.28 | 0 | 518 |
| M_O_T_O_P ✗ | 400▲ +150 | 9 | 0 | 0 | 0 | 3 | 0.69 | 0 | 405 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:20 | sector_1_b | Axis | 2 | enraa#1, wowka2000#1 |
| 18:12 | sector_2 | Axis | 2 | PiPi#5, Rickhard1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.