decode: proto 304 · 2048 stat syncs · 344 zone events · 781 soldier mappings · 6.36s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Rüttelrübe69 | 1683▲ +1 | 88 | 11 | 2 | 16 | 4 | 4.19 | 0 | 5863 |
| 덴노헤이카반자이 | 1970▲ +0 | 78 | 32 | 0 | 38 | 6 | 1.77 | 0 | 3841 |
| Yxiles | 1928▼ -0 | 68 | 12 | 3 | 9 | 11 | 1.10 | 0 | 3498 |
| emil_bak_25 | 1636▼ -1 | 55 | 20 | 0 | 13 | 4 | 2.12 | 0 | 2754 |
| RickandMorty_com | 922▼ -4 | 53 | 16 | 1 | 19 | 4 | 1.77 | 0 | 2725 |
| mkantekin@live | 633▼ -8 | 28 | 8 | 1 | 21 | 3 | 1.47 | 0 | 2047 |
| Kiwexe | 1204▼ -0 | 28 | 7 | 0 | 80 | 1 | 4.00 | 0 | 1662 |
| mrjo06140 ✗ | 438▼ -491 | 22 | 16 | 0 | 0 | 5 | 1.16 | 0 | 1160 |
| Yuyuway1@psn | 696▼ -36 | 20 | 8 | 0 | 0 | 5 | 0.95 | 0 | 950 |
| Achille_plrn@psn | 400▼ -98 | 12 | 3 | 0 | 0 | 6 | 0.48 | 0 | 485 |
| TheAshmar (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 4 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| StalinBorn | 1668▲ +128 | 58 | 28 | 2 | 43 | 6 | 1.57 | 0 | 5248 |
| bad_poison99 | 970▲ +19 | 44 | 27 | 2 | 6 | 11 | 0.83 | 0 | 2691 |
| EonLothar | 1384▲ +384 | 50 | 19 | 1 | 0 | 6 | 2.17 | 0 | 2295 |
| Cat_F4n ✗ | 400 | 14 | 4 | 2 | 0 | 7 | 0.39 | 0 | 1940 |
| timothylai001@psn | 1356▲ +36 | 39 | 13 | 0 | 0 | 6 | 1.15 | 0 | 1781 |
| Omenaboiz | 486▼ -0 | 14 | 3 | 2 | 0 | 10 | 0.37 | 0 | 1580 |
| kubasigma2015 | 400 | 26 | 7 | 1 | 0 | 13 | 0.39 | 0 | 1300 |
| aquilesluz05 ✗ | 841▼ -9 | 12 | 8 | 1 | 0 | 9 | 0.22 | 0 | 880 |
| GolaSjortir (AI) | — | 10 | 4 | 0 | 0 | 9 | 0.21 | 0 | 519 |
| angedevs20 ✗ | — | 4 | 4 | 0 | 0 | 2 | 0.57 | 0 | 280 |
| LehardBrash (AI) | — | 3 | 0 | 0 | 4 | 9 | 0.06 | 0 | 260 |
| Sergenjia (AI) | — | 0 | 0 | 0 | 4 | 1 | 0.00 | 0 | 144 |
| kowil#2 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| DanielSpaceS (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.