decode: proto 304 · 2633 stat syncs · 0 zone events · 978 soldier mappings · 13.36s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Skyfall#32 | 1432▲ +8 | 69 | 48 | 3 | 8 | 6 | 1.97 | 0 | 5759 |
| CaptainRex#26 | 1356▲ +19 | 64 | 37 | 2 | 28 | 10 | 1.78 | 0 | 4965 |
| d_alf | 924▲ +11 | 69 | 47 | 1 | 0 | 13 | 1.03 | 0 | 4540 |
| WorldlyCurve873@live | 1544▲ +18 | 50 | 23 | 5 | 10 | 8 | 1.67 | 0 | 4193 |
| VSTALIN | 1115▼ -13 | 56 | 40 | 0 | 0 | 13 | 0.84 | 0 | 3139 |
| LucasWils@live | 1339▼ -10 | 60 | 17 | 1 | 0 | 11 | 1.58 | 0 | 3125 |
| SapfirFOX | 704▲ +4 | 33 | 13 | 1 | 11 | 11 | 1.83 | 0 | 2297 |
| KAZYLA#1 | 400 | 12 | 4 | 0 | 0 | 15 | 0.29 | 0 | 1357 |
| Danister (AI) | — | 5 | 2 | 0 | 6 | 9 | 0.11 | 0 | 1047 |
| muravei121rus ✗ | 1473▼ -16 | 13 | 12 | 0 | 0 | 4 | 0.48 | 0 | 790 |
| BoxyPortat247 (AI) | — | 6 | 3 | 0 | 6 | 11 | 0.10 | 0 | 611 |
| carlitos21pachec ✗ | — | 3 | 3 | 0 | 13 | 1 | 0.50 | 0 | 500 |
| BlueBolt (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Duncan51979 | 1526▲ +19 | 86 | 27 | 1 | 17 | 10 | 1.43 | 0 | 4899 |
| Frater_Sniper | 1488▲ +5 | 66 | 28 | 5 | 12 | 11 | 0.84 | 0 | 4113 |
| FENYXIk | 1666▲ +17 | 65 | 30 | 1 | 32 | 5 | 2.50 | 0 | 4009 |
| Benny12xxx@live | 400▼ -10 | 24 | 8 | 0 | 16 | 9 | 0.41 | 0 | 3100 |
| sergei8012 | 1507▼ -3 | 71 | 7 | 0 | 0 | 12 | 1.29 | 0 | 2785 |
| Sir_Puppe | 966▼ -34 | 54 | 23 | 1 | 0 | 7 | 1.35 | 0 | 2520 |
| type3920 | 916▼ -10 | 32 | 10 | 0 | 32 | 14 | 0.47 | 0 | 2250 |
| WzburzonyKisiel | 1126▼ -13 | 20 | 8 | 0 | 13 | 3 | 1.11 | 0 | 2023 |
| TheUndeadKnight | 1137▼ -7 | 15 | 7 | 3 | 22 | 1 | 1.67 | 0 | 2018 |
| BOSS666#1 | 400 | 31 | 11 | 0 | 0 | 8 | 0.70 | 0 | 1410 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:29 | sector_1 | USSR | 0 | |
| 15:40 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.