decode: proto 304 · 2791 stat syncs · 0 zone events · 1093 soldier mappings · 4.28s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Shako_Grade | 1146▲ +22 | 51 | 19 | 8 | 7 | 6 | 1.96 | 0 | 6745 |
| matsu98q | 1732▲ +56 | 81 | 26 | 1 | 9 | 7 | 2.08 | 0 | 3816 |
| METALFACEDOOM ✗ | 1196▼ -15 | 41 | 15 | 3 | 6 | 9 | 0.75 | 0 | 3445 |
| Pantelleymon | 842▲ +10 | 44 | 21 | 1 | 15 | 6 | 1.38 | 0 | 3176 |
| Raging_demon | 1264▼ -5 | 50 | 20 | 0 | 7 | 15 | 0.59 | 0 | 2908 |
| rudeo_123123 | 455▼ -20 | 63 | 19 | 0 | 0 | 12 | 0.81 | 0 | 2890 |
| NHVT | 1082▲ +37 | 48 | 29 | 0 | 5 | 9 | 1.07 | 0 | 2750 |
| jjpedro169@psn | 600▲ +97 | 50 | 2 | 1 | 20 | 7 | 1.61 | 0 | 2346 |
| loaded-getaway7@psn | 400 | 31 | 16 | 0 | 0 | 13 | 0.43 | 0 | 1840 |
| Dr3w1245@live | 400 | 24 | 10 | 0 | 0 | 9 | 0.43 | 0 | 1140 |
| zdyx48796 (AI) | — | 1 | 1 | 0 | 0 | 1 | 0.20 | 0 | 190 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zbluz | 1295▲ +8 | 65 | 18 | 7 | 12 | 10 | 1.27 | 0 | 5266 |
| Javier_Mileii | 1000▲ +26 | 79 | 6 | 3 | 25 | 6 | 2.72 | 0 | 4393 |
| Raccoon1504 | 1454▼ -6 | 50 | 37 | 1 | 2 | 8 | 0.89 | 0 | 4050 |
| B151432672@live | 1212▼ -1 | 64 | 36 | 0 | 1 | 9 | 1.64 | 0 | 3869 |
| WillardXo2@live | 400 | 63 | 37 | 0 | 0 | 8 | 1.91 | 0 | 3320 |
| sourboi__ | 927▼ -21 | 58 | 29 | 0 | 0 | 12 | 0.97 | 0 | 3265 |
| Thegamer2467865@live | 432▼ -41 | 52 | 24 | 0 | 0 | 13 | 0.53 | 0 | 2875 |
| Gael5314@live | 975▼ -47 | 24 | 16 | 0 | 13 | 12 | 0.32 | 0 | 2672 |
| FXTX6247@live | 745▼ -3 | 27 | 7 | 1 | 35 | 10 | 0.69 | 0 | 2487 |
| Narix | 874▼ -63 | 36 | 0 | 6 | 0 | 0 | 4.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:52 | sector_1 | Axis | 0 | |
| 12:25 | sector_1 | Axis | 0 | |
| 15:15 | sector_2 | Axis | 0 | |
| 16:31 | sector_2 | Axis | 0 | |
| 22:23 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.