decode: proto 304 · 1893 stat syncs · 0 zone events · 725 soldier mappings · 4.17s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kuon_Rin@psn | 469▲ +6 | 107 | 69 | 1 | 39 | 11 | 2.97 | 0 | 7742 |
| Riddik_123rus@psn | 497▲ +9 | 48 | 35 | 0 | 0 | 3 | 2.40 | 0 | 3278 |
| SpeichOg (AI) | — | 28 | 9 | 0 | 20 | 6 | 0.80 | 0 | 2827 |
| nikewanger1 (AI) | — | 21 | 12 | 0 | 16 | 5 | 0.88 | 0 | 1877 |
| red2000 (AI) | — | 31 | 21 | 0 | 0 | 7 | 0.79 | 0 | 1873 |
| BeecGaZO (AI) | — | 18 | 11 | 0 | 0 | 7 | 0.43 | 0 | 1753 |
| SeresTrun (AI) | — | 22 | 14 | 0 | 0 | 6 | 0.63 | 0 | 1469 |
| zufferk158 (AI) | — | 21 | 8 | 0 | 0 | 7 | 0.51 | 0 | 1460 |
| amir-jhd66@psn | 400 | 22 | 3 | 2 | 0 | 3 | 1.16 | 0 | 1305 |
| KimmyDrick (AI) | — | 13 | 4 | 0 | 0 | 8 | 0.30 | 0 | 657 |
| Arvin72014 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ferinin@psn | 402▼ -1 | 61 | 23 | 1 | 0 | 2 | 5.08 | 0 | 3475 |
| TheSHAFTLSWT@psn | 898▲ +30 | 52 | 22 | 0 | 23 | 3 | 2.36 | 0 | 3157 |
| gabi242003@psn | 1112▼ -28 | 60 | 24 | 1 | 1 | 4 | 2.40 | 0 | 2964 |
| bongo-soturno@psn | 557▼ -87 | 38 | 13 | 0 | 0 | 8 | 0.86 | 0 | 1834 |
| jamenkinbacks (AI) | — | 20 | 11 | 0 | 6 | 4 | 0.87 | 0 | 1568 |
| patrickyy20 (AI) | — | 20 | 10 | 0 | 0 | 8 | 0.43 | 0 | 978 |
| James (AI) | — | 15 | 10 | 0 | 0 | 7 | 0.38 | 0 | 894 |
| Cool0ze (AI) | — | 21 | 4 | 0 | 0 | 7 | 0.50 | 0 | 868 |
| AimKing (AI) | — | 18 | 5 | 0 | 2 | 7 | 0.46 | 0 | 858 |
| Zenomels (AI) | — | 15 | 10 | 0 | 0 | 6 | 0.38 | 0 | 850 |
| Sparen18 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:24 | sector_1 | USSR | 0 | |
| 5:29 | sector_1 | USSR | 0 | |
| 10:38 | sector_2 | USSR | 0 | |
| 14:50 | sector_3 | USSR | 0 | |
| 18:30 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.