decode: proto 304 · 1117 stat syncs · 374 zone events · 415 soldier mappings · 2.84s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Thonin0 | 1652▲ +0 | 55 | 11 | 4 | 5 | 3 | 5.00 | 1 | 4672 |
| MadMan5052 | 1399▼ -0 | 53 | 9 | 1 | 0 | 0 | 53.00 | 0 | 3250 |
| CиСя | 1887▼ -4 | 68 | 17 | 0 | 8 | 3 | 2.96 | 1 | 3197 |
| Applesnip (AI) | — | 7 | 3 | 0 | 2 | 1 | 0.88 | 4 | 1974 |
| LULYMING (AI) | — | 14 | 8 | 0 | 0 | 2 | 1.40 | 3 | 1865 |
| Time52 (AI) | — | 15 | 8 | 0 | 4 | 2 | 1.00 | 2 | 1774 |
| karlusion24 (AI) | — | 7 | 5 | 0 | 2 | 1 | 0.88 | 1 | 1109 |
| EL_guisante | 474▼ -103 | 11 | 2 | 1 | 1 | 1 | 1.57 | 0 | 719 |
| Kenny22992 (AI) | — | 5 | 2 | 0 | 0 | 2 | 0.42 | 1 | 670 |
| y7ysgh4z57 (AI) | — | 6 | 1 | 0 | 0 | 4 | 0.29 | 1 | 624 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _ym57hsdmu | 403▲ +3 | 28 | 0 | 0 | 0 | 3 | 2.33 | 0 | 1010 |
| banzai990 | 419▲ +0 | 19 | 1 | 0 | 4 | 4 | 0.70 | 0 | 828 |
| Toni7205@live | 690▲ +4 | 18 | 5 | 0 | 0 | 2 | 1.29 | 0 | 750 |
| Noiratick2334 (AI) | — | 4 | 3 | 0 | 0 | 4 | 0.15 | 0 | 585 |
| PrefleyPanda (AI) | — | 9 | 5 | 0 | 2 | 5 | 0.30 | 0 | 534 |
| jokaprows (AI) | — | 10 | 2 | 0 | 0 | 5 | 0.33 | 0 | 449 |
| statdo0413 (AI) | — | 9 | 3 | 0 | 2 | 5 | 0.30 | 0 | 434 |
| dutito27 (AI) | — | 7 | 2 | 0 | 2 | 4 | 0.23 | 0 | 312 |
| PINGNIIAMNOFENE (AI) | — | 3 | 3 | 0 | 0 | 4 | 0.13 | 0 | 204 |
| caepasung (AI) | — | 4 | 2 | 0 | 0 | 4 | 0.20 | 0 | 190 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:05 | sector_1 | Western Allies | 11 | Thonin0, LULYMING, Kenny22992, Applesnip |
| 3:11 | sector_1 | Western Allies | 4 | karlusion24, Applesnip |
| 5:29 | sector_2 | Western Allies | 9 | CиСя, Time52 |
| 7:27 | sector_2 | Western Allies | 6 | LULYMING, y7ysgh4z57, Applesnip |
| 9:49 | sector_3 | Western Allies | 7 | Time52, LULYMING, Applesnip |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.