decode: proto 304 · 3140 stat syncs · 1092 zone events · 1192 soldier mappings · 5.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lAROTULA48 | 1495▲ +14 | 146 | 90 | 1 | 8 | 10 | 2.61 | 1 | 9495 |
| GoDNOOOOOB | 1308▲ +28 | 114 | 47 | 7 | 5 | 3 | 7.12 | 2 | 9238 |
| Маза__Фака | 702▼ -41 | 106 | 63 | 1 | 2 | 10 | 2.16 | 1 | 7075 |
| V2B1N (AI) | — | 43 | 21 | 1 | 2 | 10 | 0.74 | 3 | 3569 |
| Bockun7 (AI) | — | 37 | 17 | 0 | 18 | 12 | 0.54 | 1 | 2894 |
| vadum85 | 400 | 42 | 24 | 0 | 3 | 5 | 1.75 | 0 | 2748 |
| davidstatari (AI) | — | 24 | 14 | 0 | 10 | 13 | 0.34 | 3 | 2607 |
| Deady (AI) | — | 28 | 10 | 0 | 6 | 13 | 0.40 | 0 | 2024 |
| Cunder1234 (AI) | — | 13 | 8 | 0 | 0 | 12 | 0.22 | 2 | 1865 |
| Arton (AI) | — | 22 | 8 | 0 | 12 | 13 | 0.29 | 1 | 1849 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| inTruder | 1791▲ +17 | 233 | 55 | 5 | 51 | 8 | 5.07 | 0 | 11993 |
| josephtora@psn | 433▲ +12 | 140 | 72 | 3 | 32 | 14 | 1.73 | 0 | 7586 |
| Buggi_94 | 881▼ -38 | 56 | 19 | 5 | 0 | 12 | 1.24 | 0 | 3825 |
| Dvin51670 (AI) | — | 23 | 13 | 0 | 20 | 9 | 0.47 | 0 | 1824 |
| MisterTheMonkey (AI) | — | 17 | 5 | 0 | 12 | 12 | 0.27 | 0 | 1410 |
| GodNatchNii (AI) | — | 9 | 3 | 0 | 28 | 11 | 0.16 | 0 | 1352 |
| alancevis50 (AI) | — | 15 | 5 | 0 | 8 | 9 | 0.33 | 0 | 1122 |
| nottiek1998 (AI) | — | 21 | 10 | 0 | 2 | 16 | 0.23 | 0 | 1048 |
| JorexPock (AI) | — | 12 | 6 | 0 | 0 | 10 | 0.22 | 0 | 934 |
| ko8fujyyss (AI) | — | 9 | 4 | 0 | 0 | 10 | 0.17 | 0 | 474 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:50 | sector_1_a | Japan | 13 | Bockun7, Arton, V2B1N |
| 18:51 | sector_2_a | Japan | 4 | Cunder1234 |
| 25:47 | sector_3_a | Japan | 4 | Маза__Фака, lAROTULA48, davidstatari, Cunder1234 |
| 27:11 | sector_4_b | Japan | 4 | GoDNOOOOOB, davidstatari, V2B1N |
| 29:59 | sector_5_a | Japan | 3 | GoDNOOOOOB, davidstatari, V2B1N |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.