decode: proto 304 · 2063 stat syncs · 0 zone events · 809 soldier mappings · 16.88s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| J_iH0@psn | 1213▲ +9 | 85 | 39 | 1 | 17 | 6 | 3.70 | 0 | 4829 |
| J_iHD@psn | 1260▲ +6 | 100 | 33 | 0 | 9 | 6 | 4.35 | 0 | 4430 |
| ekozeka10@psn | 537▼ -107 | 78 | 4 | 0 | 0 | 5 | 2.52 | 0 | 2895 |
| Chillifus (AI) | — | 45 | 18 | 0 | 2 | 6 | 1.29 | 0 | 2439 |
| kensticx18 (AI) | — | 37 | 15 | 0 | 4 | 6 | 1.12 | 0 | 2016 |
| ECBOBE (AI) | — | 36 | 8 | 0 | 2 | 6 | 1.12 | 0 | 1692 |
| danixloy (AI) | — | 35 | 11 | 0 | 4 | 3 | 2.33 | 0 | 1674 |
| Mickillagu (AI) | — | 13 | 6 | 0 | 22 | 5 | 0.50 | 0 | 1428 |
| elian1721 (AI) | — | 32 | 8 | 0 | 2 | 5 | 1.23 | 0 | 1394 |
| Kuldi80711 (AI) | — | 21 | 9 | 0 | 0 | 5 | 0.78 | 0 | 1110 |
| rubheken (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| otronge@psn | 566▲ +27 | 65 | 55 | 1 | 13 | 3 | 3.61 | 0 | 4404 |
| Oloni28791 (AI) | — | 24 | 11 | 0 | 36 | 11 | 0.42 | 0 | 3224 |
| x61972512 (AI) | — | 30 | 15 | 1 | 26 | 11 | 0.54 | 0 | 2829 |
| CRyBull_@psn | 400 | 40 | 25 | 0 | 0 | 9 | 0.83 | 0 | 2193 |
| Helpizer21210 (AI) | — | 21 | 7 | 0 | 12 | 13 | 0.32 | 0 | 1656 |
| GariDI (AI) | — | 19 | 13 | 0 | 0 | 11 | 0.34 | 0 | 1363 |
| sern3dpwj (AI) | — | 22 | 12 | 1 | 0 | 10 | 0.39 | 0 | 1333 |
| MikeDoz (AI) | — | 14 | 6 | 0 | 8 | 11 | 0.24 | 0 | 1233 |
| Djxu11 (AI) | — | 16 | 4 | 0 | 0 | 10 | 0.32 | 0 | 995 |
| ReZuoWolf (AI) | — | 11 | 10 | 0 | 6 | 3 | 0.58 | 0 | 884 |
| debarquemenomaha@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Liet (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:45 | sector_1_a | Axis | 0 | |
| 14:07 | sector_1_a | Axis | 0 | |
| 19:52 | sector_2_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.