decode: proto 304 · 2436 stat syncs · 962 zone events · 866 soldier mappings · 4.41s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| D0DGE#1 | 1842▲ +10 | 104 | 69 | 2 | 0 | 8 | 2.97 | 0 | 5790 |
| Bubba_____ | 755▲ +21 | 33 | 24 | 0 | 120 | 6 | 0.70 | 0 | 3776 |
| kruaal | 1463▲ +4 | 26 | 11 | 1 | 76 | 10 | 0.58 | 0 | 3717 |
| InspectorZAZA | 1486▲ +3 | 55 | 6 | 2 | 7 | 7 | 1.38 | 0 | 2488 |
| kappyzzor | 1274▼ -4 | 58 | 14 | 0 | 3 | 10 | 1.38 | 0 | 2475 |
| CrAzYOrIgIn | 1093▲ +22 | 38 | 8 | 1 | 0 | 12 | 0.86 | 0 | 1865 |
| Sono_un_cocco@psn | 694▼ -17 | 26 | 10 | 1 | 12 | 10 | 0.65 | 0 | 1727 |
| sp1d3rpro0_2020@psn | 578▼ -10 | 30 | 11 | 0 | 0 | 11 | 0.57 | 0 | 1350 |
| PakusOtsada | 419▼ -56 | 15 | 7 | 0 | 0 | 6 | 0.54 | 0 | 1260 |
| Scaniaboy22__ | 400 | 21 | 10 | 0 | 0 | 7 | 0.53 | 0 | 1010 |
| __FlighT__ ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Zniter10305 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| maxotto1914 | 1666▲ +10 | 91 | 64 | 6 | 16 | 15 | 1.05 | 1 | 7484 |
| Naerlan | 1042▲ +18 | 81 | 47 | 0 | 13 | 5 | 2.61 | 0 | 5158 |
| VAIDDR | 1178▲ +36 | 66 | 51 | 3 | 12 | 17 | 0.86 | 0 | 4831 |
| TMP_Gabbo@psn | 688▼ -3 | 32 | 21 | 2 | 9 | 10 | 0.91 | 1 | 3848 |
| R10TT | 1060▲ +60 | 38 | 24 | 1 | 0 | 4 | 2.24 | 0 | 2360 |
| TommyJackH20056@psn | 717▼ -49 | 38 | 32 | 0 | 0 | 11 | 0.84 | 0 | 2280 |
| RIVERPLATE_ARG ✗ | 613▼ -22 | 32 | 16 | 0 | 0 | 9 | 0.82 | 1 | 2045 |
| testafasciata@psn | 504▼ -46 | 14 | 7 | 0 | 0 | 10 | 0.39 | 1 | 1075 |
| Ale_Lele | 400 | 11 | 6 | 0 | 0 | 7 | 0.52 | 0 | 697 |
| Porchetta_G09@psn ✗ | 548▼ -41 | 6 | 5 | 0 | 0 | 9 | 0.19 | 0 | 350 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:07 | sector_1_a | Western Allies | 7 | testafasciata@psn, TMP_Gabbo@psn, RIVERPLATE_ARG, maxotto1914 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.