decode: proto 304 · 2004 stat syncs · 858 zone events · 857 soldier mappings · 3.79s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| IMC00L639@live | 1077▲ +4 | 71 | 55 | 3 | 3 | 8 | 1.54 | 1 | 5664 |
| aryeguy@psn | 1088▼ -26 | 48 | 44 | 0 | 16 | 7 | 2.18 | 0 | 3403 |
| WWG1WGA_jc@psn | 400▼ -7 | 54 | 36 | 1 | 1 | 7 | 1.29 | 1 | 3204 |
| yangyan1syza (AI) | — | 28 | 17 | 0 | 2 | 8 | 0.61 | 0 | 1664 |
| maxnguyen35 (AI) | — | 25 | 12 | 1 | 0 | 10 | 0.46 | 0 | 1555 |
| TwoKlaoC (AI) | — | 20 | 17 | 0 | 0 | 11 | 0.36 | 1 | 1540 |
| Kubien75129 (AI) | — | 18 | 12 | 0 | 0 | 11 | 0.31 | 1 | 1240 |
| a0969056 (AI) | — | 21 | 12 | 0 | 0 | 13 | 0.31 | 0 | 1200 |
| shaowatere09 (AI) | — | 16 | 10 | 0 | 0 | 9 | 0.35 | 0 | 845 |
| Yeynut (AI) | — | 14 | 12 | 0 | 0 | 12 | 0.22 | 0 | 845 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| IRoyZEMv@live | 1838▲ +19 | 206 | 42 | 4 | 0 | 6 | 5.15 | 0 | 9475 |
| Slavickebab@live | 978▲ +17 | 57 | 22 | 3 | 4 | 7 | 1.21 | 0 | 3649 |
| MrSpaghet7092@live | 712▼ -42 | 67 | 26 | 0 | 0 | 2 | 5.58 | 0 | 3340 |
| roce_mixta4@psn | 400 | 24 | 12 | 3 | 0 | 0 | 24.00 | 0 | 3190 |
| astonbt (AI) | — | 23 | 8 | 0 | 24 | 5 | 0.92 | 0 | 1998 |
| BrokenTheShhot (AI) | — | 30 | 10 | 0 | 0 | 7 | 0.81 | 0 | 1404 |
| watnooz22 (AI) | — | 23 | 10 | 0 | 0 | 7 | 0.59 | 0 | 1114 |
| RegaJouse (AI) | — | 20 | 8 | 1 | 0 | 6 | 0.61 | 0 | 1065 |
| denny2017 (AI) | — | 22 | 9 | 0 | 0 | 6 | 0.63 | 0 | 990 |
| Tassar (AI) | — | 23 | 7 | 0 | 0 | 7 | 0.59 | 0 | 964 |
| gfh7513yjc (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Torxi18711 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 16:46 | sector_1_a | Axis | 8 | IMC00L639@live, WWG1WGA_jc@psn, Kubien75129, TwoKlaoC |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.