decode: proto 304 · 2686 stat syncs · 0 zone events · 978 soldier mappings · 9.44s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| megah3 | 559▲ +56 | 120 | 74 | 1 | 0 | 8 | 2.40 | 0 | 7055 |
| daeeadib | 429▲ +29 | 78 | 50 | 0 | 49 | 9 | 2.05 | 0 | 5792 |
| GAVIRUL-179 | 1179▲ +17 | 58 | 31 | 2 | 6 | 3 | 3.41 | 0 | 3848 |
| Salitman (AI) | — | 47 | 32 | 0 | 8 | 7 | 1.24 | 0 | 2992 |
| danielVeng (AI) | — | 37 | 22 | 0 | 16 | 8 | 0.84 | 0 | 2438 |
| Uncijitt31801 (AI) | — | 45 | 25 | 0 | 0 | 9 | 0.87 | 0 | 2390 |
| Azarox (AI) | — | 41 | 23 | 0 | 0 | 7 | 1.11 | 0 | 2264 |
| LoneWolf | 400▼ -5 | 50 | 15 | 1 | 0 | 5 | 1.61 | 0 | 2200 |
| harabeehadaet (AI) | — | 32 | 18 | 0 | 0 | 7 | 0.82 | 0 | 1644 |
| Kabsha238 (AI) | — | 16 | 8 | 0 | 8 | 7 | 0.44 | 0 | 910 |
| GEGTEEONPOOLA (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Deadww | 1336▲ +13 | 88 | 77 | 1 | 0 | 3 | 3.83 | 0 | 6571 |
| DsNiGu (AI) | — | 31 | 23 | 0 | 36 | 12 | 0.48 | 0 | 3858 |
| vizubaxangefac (AI) | — | 37 | 24 | 0 | 28 | 13 | 0.51 | 0 | 3754 |
| nightspytroni1 (AI) | — | 45 | 33 | 0 | 14 | 11 | 0.75 | 0 | 3696 |
| GreenLucke (AI) | — | 37 | 26 | 0 | 16 | 11 | 0.65 | 0 | 3369 |
| LAWTheRekt (AI) | — | 38 | 28 | 0 | 0 | 10 | 0.66 | 0 | 2412 |
| dfanxomonslash (AI) | — | 31 | 23 | 0 | 0 | 11 | 0.52 | 0 | 2378 |
| Anerdapato (AI) | — | 25 | 20 | 0 | 0 | 11 | 0.42 | 0 | 1728 |
| Xind25055 (AI) | — | 25 | 17 | 0 | 0 | 12 | 0.41 | 0 | 1373 |
| number1-TUN | 400 | 14 | 10 | 0 | 0 | 6 | 0.61 | 0 | 780 |
| Danil29 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:47 | sector_1_a | Axis | 0 | |
| 11:43 | sector_1_a | Axis | 0 | |
| 15:37 | sector_2_a | Axis | 0 | |
| 20:41 | sector_3_a | Axis | 0 | |
| 29:28 | sector_3_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.