decode: proto 304 · 2061 stat syncs · 0 zone events · 777 soldier mappings · 4.43s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WalnutCanine171@live ✗ | 607▼ -48 | 54 | 21 | 1 | 4 | 5 | 2.16 | 0 | 3283 |
| Gotashaplas (AI) | — | 48 | 34 | 1 | 0 | 10 | 0.89 | 0 | 2974 |
| KennyPo819 (AI) | — | 31 | 25 | 0 | 16 | 8 | 0.74 | 0 | 2418 |
| armachi1218 (AI) | — | 35 | 22 | 0 | 6 | 6 | 0.92 | 0 | 2097 |
| Are54120 (AI) | — | 36 | 23 | 0 | 0 | 9 | 0.68 | 0 | 2029 |
| ErasazoristicCr (AI) | — | 28 | 22 | 0 | 2 | 9 | 0.62 | 0 | 1666 |
| Gabback (AI) | — | 15 | 8 | 0 | 10 | 8 | 0.34 | 0 | 1408 |
| AlexItHabbin (AI) | — | 17 | 13 | 0 | 12 | 8 | 0.38 | 0 | 1364 |
| bronunquotco (AI) | — | 12 | 6 | 0 | 10 | 9 | 0.26 | 0 | 1258 |
| VixenVulpine@live | 400 | 18 | 13 | 0 | 2 | 1 | 3.60 | 0 | 958 |
| DustKooEzo (AI) | — | 0 | 0 | 1 | 0 | 0 | 0.00 | 0 | 150 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Purpl3Jay@live | 1159▼ -41 | 98 | 75 | 0 | 0 | 2 | 6.53 | 0 | 5908 |
| Ricadikov (AI) | — | 55 | 26 | 1 | 4 | 7 | 1.53 | 0 | 3377 |
| dutito27 (AI) | — | 31 | 25 | 1 | 16 | 7 | 0.76 | 0 | 2980 |
| MattLuke91833 (AI) | — | 32 | 14 | 0 | 8 | 5 | 0.94 | 0 | 2914 |
| l31198 (AI) | — | 37 | 18 | 0 | 0 | 4 | 1.68 | 0 | 2831 |
| ruttoy (AI) | — | 33 | 13 | 0 | 0 | 7 | 0.75 | 0 | 2512 |
| VinVil (AI) | — | 28 | 16 | 0 | 0 | 5 | 0.82 | 0 | 2338 |
| Xind25055 (AI) | — | 27 | 14 | 1 | 6 | 5 | 0.93 | 0 | 2302 |
| JazrySonryPando (AI) | — | 23 | 18 | 0 | 10 | 6 | 0.74 | 0 | 2224 |
| night1990 (AI) | — | 24 | 9 | 0 | 0 | 4 | 0.92 | 0 | 1302 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:30 | sector_1 | Axis | 0 | |
| 8:35 | sector_1 | Axis | 0 | |
| 11:40 | sector_2 | Axis | 0 | |
| 14:32 | sector_2 | Axis | 0 | |
| 19:58 | sector_3 | Axis | 0 | |
| 20:43 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.