decode: proto 304 · 1794 stat syncs · 0 zone events · 706 soldier mappings · 3.3s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| slevin#4 | 1815▲ +2 | 150 | 81 | 1 | 19 | 1 | 12.50 | 0 | 7811 |
| Derpy237 (AI) | — | 39 | 19 | 0 | 0 | 6 | 1.15 | 0 | 3195 |
| LonEeter (AI) | — | 25 | 15 | 0 | 4 | 5 | 0.89 | 0 | 2474 |
| z1389550346 (AI) | — | 21 | 14 | 1 | 8 | 4 | 0.81 | 0 | 2252 |
| Karrion12374194 (AI) | — | 26 | 20 | 0 | 0 | 5 | 0.96 | 0 | 2190 |
| KeyOne (AI) | — | 31 | 20 | 1 | 0 | 6 | 1.00 | 0 | 2065 |
| leyyaur1123 (AI) | — | 22 | 15 | 0 | 10 | 4 | 0.81 | 0 | 1961 |
| Ohio6 | 400 | 33 | 10 | 0 | 0 | 1 | 11.00 | 0 | 1595 |
| BabbyMoh (AI) | — | 22 | 14 | 0 | 0 | 5 | 0.71 | 0 | 1463 |
| XELTECOKTER (AI) | — | 18 | 11 | 0 | 2 | 8 | 0.44 | 0 | 1397 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| korainhe (AI) | — | 32 | 14 | 0 | 10 | 7 | 0.82 | 0 | 2403 |
| SevunaRam (AI) | — | 35 | 17 | 0 | 0 | 9 | 0.78 | 0 | 1635 |
| jojevigin (AI) | — | 27 | 19 | 0 | 0 | 5 | 0.68 | 0 | 1480 |
| ebpogcalou2006 (AI) | — | 32 | 14 | 0 | 0 | 7 | 0.89 | 0 | 1438 |
| Picker63110 (AI) | — | 27 | 12 | 0 | 0 | 6 | 0.84 | 0 | 1324 |
| TAMAPAI (AI) | — | 17 | 10 | 0 | 8 | 7 | 0.40 | 0 | 1154 |
| Nourer34461 (AI) | — | 24 | 9 | 0 | 0 | 8 | 0.52 | 0 | 1042 |
| Rennega1992 (AI) | — | 13 | 5 | 1 | 8 | 5 | 0.48 | 0 | 1042 |
| banniti (AI) | — | 18 | 6 | 0 | 0 | 9 | 0.38 | 0 | 984 |
| balagaminho1807 (AI) | — | 14 | 8 | 0 | 0 | 7 | 0.34 | 0 | 744 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:13 | sector_1 | Japan | 0 | |
| 6:46 | sector_1 | Japan | 0 | |
| 11:50 | sector_2 | Japan | 0 | |
| 14:23 | sector_2 | Japan | 0 | |
| 18:47 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.