decode: proto 304 · 979 stat syncs · 308 zone events · 333 soldier mappings · 1.98s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lelik2273@psn | 1708▲ +13 | 34 | 14 | 0 | 7 | 1 | 3.78 | 3 | 3306 |
| СПЕЦ | 1608▲ +18 | 36 | 18 | 2 | 6 | 2 | 4.50 | 1 | 3036 |
| 你大爷还是你大爷yy | 439▼ -12 | 24 | 5 | 0 | 0 | 2 | 2.67 | 2 | 2130 |
| ORSSSAN (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.48 | 2 | 1515 |
| minatoro600 (AI) | — | 13 | 7 | 0 | 0 | 3 | 0.81 | 1 | 1450 |
| Geomat53131 (AI) | — | 9 | 6 | 0 | 0 | 3 | 0.56 | 0 | 1169 |
| Ekpike19263 (AI) | — | 13 | 5 | 0 | 2 | 2 | 1.44 | 0 | 949 |
| thoath207 (AI) | — | 4 | 1 | 0 | 0 | 2 | 0.36 | 0 | 620 |
| Death_Nerd | 400 | 11 | 7 | 0 | 1 | 1 | 1.83 | 0 | 544 |
| VenasenGod (AI) | — | 4 | 2 | 0 | 2 | 0 | 2.00 | 0 | 498 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| klon332211 | 1709▲ +16 | 35 | 15 | 2 | 9 | 2 | 3.89 | 0 | 2174 |
| 中华好内裤丁丁好舒服 | 1697▲ +5 | 34 | 13 | 0 | 2 | 1 | 3.40 | 0 | 1723 |
| gangjabooo (AI) | — | 5 | 0 | 1 | 0 | 3 | 0.26 | 0 | 520 |
| Flex1316 (AI) | — | 6 | 4 | 0 | 0 | 4 | 0.26 | 0 | 380 |
| ammarakik40 (AI) | — | 7 | 4 | 0 | 0 | 4 | 0.28 | 0 | 330 |
| xXxGiXEX (AI) | — | 7 | 2 | 0 | 0 | 4 | 0.29 | 0 | 330 |
| yoshizawaAkiho | 400▼ -5 | 4 | 4 | 0 | 0 | 1 | 0.80 | 0 | 280 |
| Elionser1172 (AI) | — | 4 | 2 | 0 | 0 | 3 | 0.24 | 0 | 219 |
| OnlyPaon (AI) | — | 2 | 2 | 0 | 0 | 3 | 0.14 | 0 | 195 |
| leechuggen (AI) | — | 1 | 1 | 0 | 0 | 3 | 0.05 | 0 | 80 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:40 | sector_3_c | Team 1 | 4 | Lelik2273@psn, minatoro600 |
| 6:38 | sector_4_a | Team 1 | 4 | Lelik2273@psn, 你大爷还是你大爷yy, ORSSSAN |
| 9:57 | sector_5_a | Team 1 | 14 | Lelik2273@psn, СПЕЦ, 你大爷还是你大爷yy, ORSSSAN |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.