decode: proto 304 · 3450 stat syncs · 852 zone events · 1018 soldier mappings · 12.49s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CAL_5052@psn | 1407▲ +7 | 119 | 29 | 7 | 5 | 2 | 8.50 | 0 | 7645 |
| ACES_5250@psn | 885▼ -5 | 141 | 52 | 0 | 2 | 3 | 6.41 | 0 | 6493 |
| 9613BigJan (AI) | — | 35 | 13 | 0 | 24 | 8 | 0.85 | 1 | 4004 |
| binosdes (AI) | — | 46 | 15 | 1 | 0 | 8 | 1.10 | 1 | 3855 |
| lalaytop2000 (AI) | — | 40 | 13 | 0 | 4 | 7 | 1.05 | 1 | 3758 |
| Zombiel (AI) | — | 37 | 11 | 0 | 2 | 9 | 0.73 | 0 | 3734 |
| ex151597 (AI) | — | 49 | 11 | 1 | 8 | 7 | 1.17 | 1 | 3689 |
| platel (AI) | — | 35 | 10 | 0 | 0 | 8 | 0.73 | 1 | 3350 |
| gapaul00711 (AI) | — | 28 | 7 | 0 | 8 | 10 | 0.53 | 0 | 2979 |
| XXXTimp (AI) | — | 43 | 17 | 0 | 0 | 9 | 0.88 | 0 | 2570 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TestoLucas@live | 1943▲ +1 | 130 | 68 | 1 | 18 | 11 | 3.10 | 0 | 8895 |
| PLCortino (AI) | — | 41 | 18 | 1 | 0 | 12 | 0.64 | 1 | 3335 |
| RyunaWTIBA74762 (AI) | — | 32 | 10 | 0 | 30 | 13 | 0.45 | 0 | 2983 |
| TranpAs49685 (AI) | — | 34 | 7 | 0 | 10 | 10 | 0.67 | 0 | 2859 |
| woilyboder (AI) | — | 29 | 13 | 0 | 0 | 12 | 0.48 | 0 | 2510 |
| zaushi14 (AI) | — | 20 | 8 | 0 | 24 | 8 | 0.45 | 0 | 2469 |
| jifthersinus (AI) | — | 40 | 11 | 0 | 0 | 13 | 0.57 | 1 | 2449 |
| Jonaskus (AI) | — | 24 | 4 | 0 | 14 | 12 | 0.37 | 1 | 2448 |
| philxdeath6 (AI) | — | 31 | 15 | 0 | 0 | 11 | 0.55 | 1 | 2445 |
| ReZee03 (AI) | — | 18 | 5 | 0 | 0 | 10 | 0.33 | 0 | 1315 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:23 | sector_3_a | Team 1 | 10 | platel, lalaytop2000, ex151597, binosdes, 9613BigJan |
| 6:18 | sector_4_a | Team 2 | 6 | jifthersinus, philxdeath6, PLCortino, Jonaskus |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.