decode: proto 304 · 3046 stat syncs · 0 zone events · 1073 soldier mappings · 5.24s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| joyful_island7@psn | 886▲ +3 | 90 | 69 | 1 | 10 | 5 | 3.91 | 0 | 5738 |
| 罪蛆 ✗ | 800▼ -68 | 89 | 48 | 2 | 2 | 15 | 1.41 | 0 | 5633 |
| MyGO_SQUAD | 945▼ -8 | 45 | 16 | 7 | 3 | 11 | 1.10 | 0 | 5477 |
| ЗИГОЗАВР#2 | 1100▼ -2 | 49 | 32 | 0 | 41 | 15 | 0.68 | 0 | 4946 |
| godovikovnikolaj | 955▲ +5 | 73 | 33 | 3 | 5 | 12 | 0.94 | 0 | 4820 |
| bezsozhaleniya ✗ | — | 24 | 17 | 1 | 13 | 2 | 2.67 | 0 | 3385 |
| Egrit718@psn | 403▼ -0 | 40 | 24 | 0 | 16 | 11 | 1.08 | 0 | 3221 |
| Kolia3456 | 400 | 48 | 17 | 1 | 0 | 14 | 0.76 | 0 | 2640 |
| -Kamaz54112- | 672▼ -145 | 35 | 20 | 0 | 4 | 9 | 1.00 | 0 | 1888 |
| JAZZON357 | 590▼ -33 | 29 | 9 | 0 | 0 | 5 | 1.32 | 0 | 1455 |
| AntonioioKing (AI) | — | 14 | 10 | 0 | 0 | 10 | 0.28 | 0 | 1039 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RU_kill54699 | 1361▲ +36 | 101 | 25 | 4 | 19 | 10 | 1.53 | 0 | 5939 |
| LALALA#6 | 1363▲ +68 | 63 | 25 | 2 | 44 | 9 | 1.57 | 0 | 4864 |
| gwt999gwt | 1043▲ +14 | 60 | 27 | 1 | 31 | 8 | 1.40 | 0 | 4671 |
| misericordia#4 | 860▲ +9 | 63 | 27 | 3 | 45 | 14 | 0.71 | 0 | 3985 |
| Opm15jt | 756▲ +1 | 42 | 28 | 0 | 57 | 10 | 0.75 | 0 | 3675 |
| FATGOD893951@live | 465▼ -9 | 33 | 8 | 2 | 0 | 9 | 0.62 | 0 | 2776 |
| GRESHNIK#12 | 1024▲ +28 | 40 | 17 | 0 | 22 | 9 | 0.91 | 0 | 2532 |
| Obllepipya | 667▼ -17 | 44 | 21 | 1 | 0 | 12 | 0.59 | 0 | 2340 |
| Fat_Fius@psn | 417▼ -5 | 26 | 5 | 0 | 14 | 11 | 0.65 | 0 | 1385 |
| Alyales1 (AI) | — | 8 | 5 | 0 | 2 | 7 | 0.21 | 0 | 518 |
| Sotitas_1@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:33 | sector_1_a | USSR | 0 | |
| 17:34 | sector_1_a | USSR | 0 | |
| 21:45 | sector_2_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.