decode: proto 304 · 3687 stat syncs · 868 zone events · 1197 soldier mappings · 4.96s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TYRANASOREASS1@live | 1480▲ +2 | 158 | 52 | 2 | 0 | 3 | 12.15 | 0 | 9505 |
| Ilyich-Hitler | 1236▲ +1 | 131 | 18 | 3 | 0 | 5 | 4.23 | 0 | 6205 |
| Kosek55094 (AI) | — | 45 | 14 | 0 | 10 | 10 | 0.83 | 1 | 3874 |
| mCapToMeT (AI) | — | 52 | 17 | 0 | 4 | 14 | 0.72 | 1 | 3673 |
| Nophin (AI) | — | 45 | 7 | 1 | 2 | 14 | 0.61 | 1 | 3503 |
| Box92111 (AI) | — | 48 | 23 | 0 | 10 | 12 | 0.80 | 1 | 3474 |
| pugbuczanov (AI) | — | 38 | 13 | 0 | 6 | 14 | 0.54 | 1 | 2699 |
| GolaSjortir (AI) | — | 29 | 15 | 0 | 2 | 11 | 0.49 | 1 | 2614 |
| JuanKillets (AI) | — | 31 | 7 | 0 | 0 | 12 | 0.48 | 0 | 2204 |
| ACHILLES5K5@live | 672▼ -10 | 45 | 6 | 1 | 4 | 2 | 3.00 | 0 | 1736 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CHINESEGOLD69 | 1366▲ +27 | 140 | 53 | 1 | 0 | 8 | 3.68 | 1 | 8930 |
| Regularbot3140@live | 855▲ +2 | 85 | 5 | 4 | 15 | 10 | 1.37 | 1 | 4695 |
| HankMunder (AI) | — | 27 | 12 | 0 | 18 | 7 | 0.63 | 0 | 3329 |
| kristiegora (AI) | — | 33 | 19 | 0 | 16 | 13 | 0.44 | 0 | 3278 |
| Farapaper1000 (AI) | — | 44 | 16 | 0 | 0 | 12 | 0.69 | 1 | 3200 |
| K2004 (AI) | — | 34 | 10 | 0 | 6 | 10 | 0.60 | 0 | 3044 |
| OofKing (AI) | — | 45 | 21 | 0 | 10 | 14 | 0.54 | 0 | 2774 |
| KeyPlaychan (AI) | — | 24 | 9 | 0 | 10 | 13 | 0.32 | 0 | 2294 |
| Crispias73723 (AI) | — | 27 | 5 | 0 | 10 | 12 | 0.43 | 0 | 2254 |
| chicches (AI) | — | 34 | 15 | 0 | 0 | 13 | 0.46 | 0 | 2214 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:03 | sector_3_b | Team 2 | 5 | CHINESEGOLD69, Regularbot3140@live, Farapaper1000 |
| 8:34 | sector_4_a | Team 1 | 19 | Nophin, Kosek55094, pugbuczanov, GolaSjortir, Box92111, mCapToMeT |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.