submachine gunPPSh-2
BR 2·USSR·items/ppsh_2
Caliber7.62 mm
Hit power5.56.6
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.56.6 | 3.94.69 | 2.753.3 | 2.583.1 | 2.422.9 | 2.312.77 | 2.22.64 |
Bullet speed450 m/sec
Rate of fire per minute530 shots/min610 shots/min
Reload time2.7 sec2.43 sec
Reload time (partial)2.1 sec
Vertical recoil24.7522.27
Horizontal recoil8.25
Recoil vertical share75 %
ADS speed80 %
Recoil control70 %
Prone recoil80 %
Magazine35
Weight3.12 kg
Cartridge weight10 grams
Firing modesfull_auto
Shots deviation7563.75
Not shown in game — engine values
Recoil amount0.03
Shot frequency (shots/sec)8.75
Sight distance0.15
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.75
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 22.5m · 3 hits to 74.7m · 4 hits to 175.7m · 5 hits beyond2 hits to 43.4m · 3 hits to 98.7m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.11, 50m: 0.23, 100m: 0.34, 200m: 0.4610m: 0.1, 50m: 0.2, 100m: 0.3, 200m: 0.3
Time to kill (with bullet flight at muzzle speed, s)10m: 0.14, 50m: 0.34, 100m: 0.56, 200m: 0.910m: 0.12, 50m: 0.31, 100m: 0.52, 200m: 0.74
Damage per second48.1266.41
Kills per magazine17
Magazine dump (s)43.48
Sustained DPS (with reload)28.7339.1
SpreadBase spread is about the median of 147 SMGs: 50 are tighter, 86 wider.
Roll Call dataKills863,424
Users35,461
Matches seen81,884
BR 1 matches2
BR 2 matches4,764
BR 3 matches19,656
BR 4 matches3,729
BR 5 matches3,683