decode: proto 304 · 3781 stat syncs · 1346 zone events · 1186 soldier mappings · 19.16s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BluTheProto@live | 768▲ +6 | 206 | 101 | 5 | 51 | 3 | 14.71 | 1 | 15146 |
| rb1go3up3w (AI) | — | 70 | 27 | 0 | 18 | 10 | 1.35 | 0 | 5149 |
| MaskedAsesino@psn | 686▼ -12 | 59 | 25 | 2 | 0 | 5 | 2.57 | 0 | 4220 |
| TheBieter001 (AI) | — | 48 | 17 | 0 | 8 | 10 | 0.83 | 1 | 3639 |
| mtyffreet (AI) | — | 52 | 21 | 1 | 0 | 9 | 1.00 | 0 | 3405 |
| Saule96251 (AI) | — | 48 | 21 | 0 | 0 | 12 | 0.75 | 0 | 3370 |
| 68zu5j4j1 (AI) | — | 41 | 15 | 0 | 30 | 7 | 1.00 | 0 | 3364 |
| Gody (AI) | — | 41 | 19 | 0 | 0 | 11 | 0.69 | 0 | 3225 |
| syjgqa4232 (AI) | — | 43 | 13 | 0 | 0 | 12 | 0.67 | 0 | 2885 |
| Finkyqauhun (AI) | — | 36 | 10 | 0 | 0 | 12 | 0.54 | 0 | 2310 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MauserG98@live | 1366▼ -34 | 87 | 24 | 2 | 41 | 6 | 3.95 | 0 | 5492 |
| ingercodpooep (AI) | — | 54 | 27 | 0 | 20 | 13 | 0.70 | 0 | 4959 |
| jeanvaen (AI) | — | 46 | 14 | 0 | 26 | 13 | 0.69 | 1 | 4732 |
| LocaLoks (AI) | — | 47 | 16 | 1 | 0 | 14 | 0.63 | 1 | 4150 |
| YaGuyGO (AI) | — | 51 | 27 | 0 | 2 | 12 | 0.75 | 1 | 3929 |
| DeperGarry22 (AI) | — | 46 | 17 | 1 | 0 | 14 | 0.58 | 0 | 3485 |
| asatrone1917 (AI) | — | 46 | 25 | 0 | 8 | 14 | 0.66 | 1 | 3470 |
| Lucasta0098 (AI) | — | 46 | 22 | 0 | 0 | 12 | 0.66 | 1 | 3330 |
| ZHK2000 (AI) | — | 33 | 12 | 0 | 12 | 13 | 0.52 | 1 | 2693 |
| pebaboot (AI) | — | 31 | 8 | 0 | 0 | 11 | 0.49 | 0 | 2100 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:05 | sector_3_a | Team 1 | 4 | BluTheProto@live, TheBieter001 |
| 6:55 | sector_4_a | Team 2 | 13 | ZHK2000, jeanvaen, Lucasta0098, YaGuyGO, LocaLoks, asatrone1917 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.