Shell2 he_i
Shell mass0.13 kg
Armor penetrationno figure
Blast damage28.2
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.44
Armor penetration (mm)10m: 2, 100m: 2, 500m: 1.5, 1000m: 1, 1450m: 0.5, 1500m: 0
Bullet typehe_i
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.01
Explosive typetetryl
Fragmentation cone (°)45
Fragment share0.3
Real fragmentsTrue
Fragment segments3
Fuse delay distance (m)0.1
Hit power mult1.5
Max distance (m)5,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.07, 500m: 2.12, 1000m: 10.96, 1500m: 32.69
Time of flight by range (s)100m: 0.12, 500m: 0.69, 1000m: 1.65, 1500m: 2.99
Velocity by range (m/s)100m: 799.08, 500m: 615.47, 1000m: 444.29, 1500m: 321.08
Blast: explosive radius (m)0.04
Blast: inner radius (m)0.09
Blast: outer radius (m)0.13
Blast: penetration (mm)2.09
Blast: sourcemodel
Blast: TNT equivalent (kg)0.01
Ricochet below (° from plate)10
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call dataKills21,073
Users1,492
Matches seen6,277
BR 3 matches2,645
BR 4 matches690
BR 5 matches345
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.