decode: proto 304 · 2365 stat syncs · 1064 zone events · 957 soldier mappings · 7.86s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| upswept-spot55@psn | 1046▲ +54 | 93 | 59 | 1 | 41 | 9 | 2.45 | 0 | 7785 |
| Elgonxe_21@psn | 1407▲ +42 | 111 | 69 | 3 | 36 | 2 | 12.33 | 0 | 7208 |
| totobabo311 (AI) | — | 25 | 16 | 0 | 16 | 12 | 0.38 | 0 | 1944 |
| GmoySaton (AI) | — | 17 | 10 | 0 | 8 | 14 | 0.22 | 1 | 1664 |
| Springe (AI) | — | 20 | 12 | 0 | 0 | 14 | 0.28 | 0 | 1375 |
| Parasik (AI) | — | 24 | 4 | 0 | 0 | 11 | 0.42 | 1 | 1335 |
| Tiagoo (AI) | — | 12 | 6 | 0 | 8 | 11 | 0.20 | 1 | 1323 |
| Yamarilloth (AI) | — | 14 | 5 | 1 | 0 | 7 | 0.38 | 1 | 1152 |
| g981bf3cs (AI) | — | 9 | 7 | 0 | 0 | 13 | 0.13 | 1 | 1062 |
| Ewint54369 (AI) | — | 9 | 5 | 0 | 0 | 13 | 0.13 | 0 | 640 |
| kaiii30@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Abruchr (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lobo_nitido5@psn | 1641▲ +6 | 131 | 54 | 1 | 31 | 4 | 4.85 | 0 | 7284 |
| wzr5136@psn | 1237▲ +30 | 131 | 26 | 2 | 13 | 4 | 4.85 | 0 | 5865 |
| killertojo42@psn | 1160▼ -2 | 67 | 20 | 1 | 42 | 2 | 8.38 | 0 | 4485 |
| koongresher (AI) | — | 38 | 16 | 0 | 12 | 7 | 0.95 | 0 | 2396 |
| 6p3txsmhy (AI) | — | 49 | 18 | 0 | 2 | 10 | 0.91 | 0 | 2264 |
| CrazyNeha23 (AI) | — | 37 | 18 | 0 | 4 | 7 | 0.82 | 0 | 2138 |
| Toistaren (AI) | — | 25 | 9 | 0 | 4 | 6 | 0.74 | 0 | 1342 |
| ReZee03 (AI) | — | 26 | 8 | 0 | 2 | 8 | 0.60 | 0 | 1198 |
| abengo99 (AI) | — | 25 | 11 | 0 | 0 | 8 | 0.58 | 0 | 1180 |
| PiPezslales1 (AI) | — | 22 | 9 | 0 | 4 | 6 | 0.71 | 0 | 1144 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:30 | sector_1 | Axis | 6 | g981bf3cs, Tiagoo, Parasik |
| 15:45 | sector_2_a | Axis | 3 | Yamarilloth, GmoySaton |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.