decode: proto 304 · 2131 stat syncs · 578 zone events · 796 soldier mappings · 3.56s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GGbo0m | 1870 | 107 | 37 | 2 | 13 | 7 | 3.06 | 0 | 6400 |
| t__-_t__GG3 | 425▼ -4 | 56 | 10 | 5 | 57 | 2 | 4.67 | 0 | 5189 |
| 幻想乡18岁花季小资历八云紫 | 1361▲ +0 | 110 | 19 | 2 | 0 | 7 | 3.44 | 0 | 4860 |
| zambavoz616161 | 1181▼ -20 | 59 | 18 | 1 | 0 | 3 | 2.36 | 0 | 3105 |
| Tungusman | 427▼ -14 | 25 | 13 | 1 | 0 | 8 | 1.00 | 0 | 2000 |
| unonions | 1074▼ -7 | 33 | 18 | 2 | 0 | 4 | 1.65 | 0 | 1930 |
| DOOMCHIPS | 893▼ -70 | 27 | 2 | 1 | 0 | 8 | 0.84 | 0 | 1930 |
| Heny#5 | 821▼ -262 | 24 | 10 | 0 | 0 | 8 | 0.75 | 0 | 1450 |
| metetix4@psn | 437▼ -166 | 18 | 7 | 1 | 0 | 12 | 0.41 | 0 | 1220 |
| kimby_jl86@psn | 403▼ -597 | 10 | 4 | 0 | 0 | 8 | 0.30 | 0 | 460 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Pau_13 | 544▲ +49 | 40 | 22 | 0 | 26 | 8 | 0.80 | 1 | 3574 |
| omgtry87 | 859▲ +282 | 39 | 32 | 1 | 0 | 12 | 0.59 | 0 | 3040 |
| wangwangyuren60#1 | 1152▲ +260 | 37 | 28 | 0 | 0 | 10 | 0.69 | 1 | 2755 |
| MicrosoftPain_t | 1204▲ +264 | 50 | 20 | 1 | 0 | 9 | 0.88 | 0 | 2530 |
| pipo#7 | 877▲ +54 | 34 | 22 | 0 | 0 | 10 | 0.92 | 0 | 2065 |
| edgarmarti2evi@psn | 410▲ +10 | 18 | 13 | 2 | 2 | 4 | 0.67 | 0 | 1918 |
| Daddycool270312 | 400 | 23 | 10 | 1 | 0 | 10 | 0.40 | 0 | 1540 |
| taoy25@psn ✗ | 726▼ -0 | 17 | 8 | 0 | 7 | 11 | 0.38 | 1 | 1382 |
| LuukieTheSniper | 400 | 13 | 5 | 2 | 0 | 14 | 0.28 | 0 | 1075 |
| friedeburg | 406▲ +6 | 14 | 6 | 1 | 3 | 7 | 0.39 | 0 | 979 |
| náhrobek51 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Michuke37651 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:02 | sector_1 | USSR | 7 | Pau_13, wangwangyuren60#1, taoy25@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.