decode: proto 304 · 3033 stat syncs · 1228 zone events · 807 soldier mappings · 6.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| M919560546 | 1402▲ +2 | 93 | 34 | 1 | 1 | 1 | 9.30 | 1 | 6314 |
| leyna_89 | 780▼ -2 | 114 | 42 | 0 | 0 | 5 | 4.22 | 0 | 5655 |
| pongpasha (AI) | — | 35 | 23 | 0 | 4 | 6 | 1.03 | 1 | 4515 |
| amamito101 (AI) | — | 34 | 19 | 1 | 0 | 6 | 1.00 | 0 | 3965 |
| ArtemMan67849 (AI) | — | 30 | 21 | 0 | 2 | 7 | 0.73 | 0 | 3754 |
| TheGrapKapa (AI) | — | 29 | 15 | 0 | 40 | 3 | 1.61 | 0 | 3388 |
| yekevinpl (AI) | — | 26 | 15 | 0 | 0 | 6 | 0.90 | 0 | 3335 |
| Yurabai (AI) | — | 34 | 20 | 0 | 6 | 7 | 0.92 | 2 | 2979 |
| MattRe (AI) | — | 16 | 10 | 0 | 0 | 7 | 0.41 | 1 | 2700 |
| Olegitian (AI) | — | 28 | 14 | 0 | 0 | 5 | 0.97 | 0 | 2405 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| annehuovinen | 400 | 89 | 72 | 0 | 0 | 9 | 1.62 | 0 | 6220 |
| aresiondo (AI) | — | 25 | 10 | 2 | 38 | 9 | 0.53 | 1 | 4258 |
| kaewandy (AI) | — | 22 | 17 | 0 | 38 | 9 | 0.42 | 1 | 3544 |
| DrStaplay92773 (AI) | — | 33 | 22 | 0 | 0 | 9 | 0.66 | 2 | 2940 |
| lestafagon94 (AI) | — | 27 | 18 | 0 | 0 | 6 | 0.90 | 0 | 2830 |
| gropschung (AI) | — | 24 | 16 | 0 | 0 | 8 | 0.53 | 1 | 2555 |
| Workes11 (AI) | — | 23 | 18 | 0 | 0 | 8 | 0.57 | 0 | 2345 |
| likejack (AI) | — | 24 | 18 | 0 | 0 | 9 | 0.49 | 0 | 2065 |
| Jetsionfilica (AI) | — | 19 | 17 | 0 | 0 | 7 | 0.50 | 0 | 1160 |
| sadenma11 (AI) | — | 7 | 2 | 0 | 18 | 7 | 0.19 | 0 | 908 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:52 | sector_1 | Axis | 6 | DrStaplay92773, gropschung, kaewandy |
| 5:32 | sector_1 | USSR | 7 | MattRe, pongpasha, Yurabai |
| 12:59 | sector_1 | Axis | 5 | aresiondo, DrStaplay92773 |
| 14:42 | sector_1 | USSR | 6 | M919560546, Yurabai |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.