decode: proto 304 · 2136 stat syncs · 284 zone events · 849 soldier mappings · 9.47s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Диман2004_70 | 2200▼ -1 | 129 | 10 | 1 | 20 | 7 | 1.95 | 0 | 5348 |
| Покойсясмиром | 1847▲ +0 | 89 | 5 | 2 | 6 | 6 | 2.47 | 0 | 4680 |
| BOYAR_RU | 1666▼ -2 | 69 | 1 | 0 | 8 | 5 | 2.16 | 0 | 2987 |
| Zacharyashary | 400 | 66 | 8 | 0 | 22 | 2 | 4.40 | 0 | 2978 |
| YOUR_ХОЗЯИН | 1564▼ -2 | 19 | 3 | 4 | 16 | 3 | 1.36 | 0 | 2811 |
| Eva#36 | 1288▼ -43 | 40 | 0 | 2 | 0 | 6 | 1.82 | 0 | 2208 |
| Davidpex@psn ✗ | 400▲ +150 | 20 | 4 | 0 | 0 | 1 | 5.00 | 0 | 1100 |
| Tzarner | 539▼ -100 | 29 | 0 | 0 | 0 | 11 | 0.50 | 0 | 1030 |
| SickBoy78 | 1602▼ -23 | 6 | 0 | 2 | 1 | 3 | 0.50 | 0 | 924 |
| bovine-gaol1@psn | 400▼ -24 | 9 | 1 | 0 | 0 | 8 | 0.16 | 0 | 370 |
| MoChunny59146 (AI) | — | 6 | 0 | 0 | 0 | 2 | 0.43 | 0 | 248 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 덴덴이 | 952▲ +15 | 53 | 2 | 7 | 0 | 5 | 2.52 | 0 | 4430 |
| Austriuskyhudoж | 1341▲ +335 | 23 | 3 | 5 | 22 | 11 | 0.41 | 0 | 3580 |
| tb_2mn@psn | 1509▲ +20 | 30 | 14 | 4 | 5 | 9 | 0.71 | 0 | 3488 |
| Mine_Riko_PKIV ✗ | 400▲ +150 | 33 | 16 | 1 | 0 | 1 | 6.60 | 0 | 2343 |
| luckycat0101@psn | 435▲ +35 | 41 | 25 | 0 | 4 | 0 | 10.25 | 0 | 2206 |
| Yaroslav_XI | 936▲ +24 | 42 | 15 | 0 | 0 | 10 | 0.72 | 0 | 2035 |
| alexanderbk33 | 1328▲ +1 | 30 | 13 | 0 | 0 | 6 | 0.81 | 0 | 1795 |
| LangarSarkar ✗ | 668▼ -0 | 31 | 17 | 0 | 0 | 6 | 0.78 | 0 | 1495 |
| JeMaLoDi | 810▼ -1 | 24 | 4 | 0 | 0 | 13 | 0.44 | 0 | 990 |
| Sergantbum ✗ | — | 7 | 7 | 0 | 0 | 3 | 0.47 | 0 | 495 |
| Nathiola (AI) | — | 5 | 1 | 0 | 0 | 9 | 0.10 | 0 | 180 |
| CKBBOB1 (AI) | — | 3 | 1 | 0 | 0 | 11 | 0.05 | 0 | 135 |
| olixastic22173 (AI) | — | 3 | 0 | 0 | 0 | 7 | 0.08 | 0 | 90 |
| watles (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.