decode: proto 304 · 3371 stat syncs · 1444 zone events · 955 soldier mappings · 5.78s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MilkyHell69 (AI) | — | 45 | 34 | 1 | 14 | 9 | 0.96 | 1 | 5504 |
| tronholbred (AI) | — | 31 | 19 | 0 | 20 | 9 | 0.60 | 1 | 4398 |
| bratmomo@live ✗ | 400▲ +118 | 44 | 26 | 0 | 13 | 6 | 1.38 | 0 | 4129 |
| Mayoikah (AI) | — | 46 | 28 | 0 | 0 | 9 | 0.94 | 1 | 3835 |
| justinov (AI) | — | 30 | 24 | 0 | 4 | 9 | 0.59 | 0 | 3664 |
| Kramen11994 (AI) | — | 37 | 26 | 0 | 20 | 10 | 0.73 | 1 | 3168 |
| GoodMonSanSh (AI) | — | 41 | 29 | 0 | 0 | 10 | 0.73 | 0 | 3140 |
| OniiCookiel (AI) | — | 29 | 21 | 1 | 0 | 9 | 0.63 | 0 | 2955 |
| Nini30141 (AI) | — | 33 | 20 | 0 | 0 | 9 | 0.70 | 0 | 2380 |
| Kubayo2017 (AI) | — | 32 | 20 | 1 | 0 | 10 | 0.62 | 0 | 2005 |
| loeavku36108 (AI) | — | 6 | 5 | 0 | 0 | 3 | 0.38 | 0 | 1300 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TitanItaly@live | 965▲ +21 | 104 | 50 | 2 | 25 | 5 | 3.25 | 1 | 8461 |
| way29681 (AI) | — | 50 | 24 | 0 | 28 | 8 | 1.19 | 0 | 5212 |
| GoLeBla96880 (AI) | — | 51 | 24 | 1 | 0 | 6 | 1.46 | 0 | 5130 |
| Wumuzx (AI) | — | 47 | 25 | 0 | 0 | 8 | 0.94 | 1 | 4564 |
| Lands (AI) | — | 40 | 20 | 1 | 12 | 8 | 0.85 | 1 | 4203 |
| ISPRO (AI) | — | 47 | 25 | 0 | 14 | 6 | 1.47 | 2 | 3959 |
| kpackppayp (AI) | — | 34 | 25 | 0 | 6 | 7 | 0.85 | 1 | 3938 |
| ft1gnqmgy (AI) | — | 49 | 20 | 0 | 0 | 8 | 1.20 | 1 | 3899 |
| foxty1120 (AI) | — | 44 | 30 | 0 | 0 | 5 | 1.52 | 0 | 3764 |
| Quainco (AI) | — | 24 | 11 | 0 | 0 | 8 | 0.56 | 0 | 2380 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:29 | sector_1 | Axis | 3 | MilkyHell69, tronholbred |
| 3:05 | sector_1 | USSR | 9 | kpackppayp, ISPRO, Wumuzx |
| 4:08 | sector_1 | Axis | 6 | Mayoikah, Kramen11994 |
| 4:55 | sector_1 | USSR | 11 | TitanItaly@live, ft1gnqmgy, Lands, ISPRO |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.