decode: proto 304 · 2162 stat syncs · 562 zone events · 881 soldier mappings · 7.09s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zzzz777zzz | 941▲ +47 | 50 | 43 | 1 | 33 | 9 | 0.79 | 0 | 4036 |
| N1kolas101 | 1037▲ +91 | 46 | 22 | 0 | 10 | 9 | 0.88 | 1 | 2783 |
| Xlebyshek_215@psn | 1257▲ +35 | 36 | 24 | 1 | 9 | 10 | 0.68 | 0 | 2315 |
| Chimprobert24 ✗ | 400▲ +150 | 14 | 0 | 1 | 18 | 2 | 1.17 | 0 | 1926 |
| ИГОРЁХА_72 | 626▼ -0 | 25 | 17 | 1 | 10 | 12 | 0.37 | 0 | 1768 |
| Tzarner | 539▼ -1 | 24 | 24 | 0 | 0 | 14 | 0.32 | 1 | 1760 |
| mexikanec93@psn | 482▼ -2 | 24 | 10 | 0 | 7 | 12 | 0.41 | 0 | 1442 |
| NSZ1942 | 982▼ -2 | 16 | 7 | 2 | 0 | 5 | 0.59 | 0 | 1210 |
| SkyAngel_17 ✗ | 1264▼ -6 | 12 | 11 | 1 | 0 | 4 | 0.75 | 0 | 900 |
| konoval#3 | 481▼ -15 | 11 | 2 | 1 | 0 | 10 | 0.23 | 0 | 545 |
| Bear (AI) | — | 3 | 1 | 0 | 6 | 7 | 0.08 | 0 | 399 |
| zhenboy30 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| billan231 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SSGestapoSS | 1728▲ +2 | 93 | 36 | 1 | 29 | 7 | 1.90 | 0 | 5147 |
| V937 | 1250▼ -1 | 97 | 3 | 0 | 0 | 6 | 2.69 | 0 | 4434 |
| bporoev | 1274▼ -0 | 69 | 20 | 3 | 0 | 6 | 2.56 | 0 | 4330 |
| ROBORTOLL | 1253▼ -37 | 41 | 17 | 0 | 53 | 4 | 1.32 | 0 | 3389 |
| Vostok665 | 405▼ -1 | 50 | 30 | 0 | 11 | 1 | 3.85 | 0 | 2654 |
| kirk69 | 899▼ -20 | 46 | 13 | 1 | 0 | 6 | 0.90 | 0 | 2365 |
| Felix#155 | 1317▼ -47 | 40 | 5 | 1 | 8 | 6 | 1.25 | 0 | 2070 |
| Przybor33@live | 400 | 21 | 2 | 2 | 11 | 3 | 1.24 | 0 | 1611 |
| DeDokkk | 433▼ -32 | 39 | 4 | 1 | 0 | 5 | 1.34 | 0 | 1545 |
| Marcus38276 | 420▼ -124 | 24 | 4 | 0 | 0 | 8 | 0.75 | 0 | 1080 |
| TenGiamp ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:31 | sector_1_a | Axis | 2 | Tzarner, N1kolas101 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.