decode: proto 304 · 3476 stat syncs · 900 zone events · 1248 soldier mappings · 15.15s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| carebine98 | 1694▲ +13 | 158 | 43 | 8 | 25 | 13 | 2.29 | 0 | 9874 |
| SYSLM | 423▲ +6 | 103 | 19 | 7 | 12 | 7 | 3.68 | 0 | 8152 |
| Викинга-собрат | 1387▲ +8 | 46 | 2 | 7 | 31 | 8 | 1.35 | 0 | 6009 |
| 暗夜邪眼魔王 | 1256▲ +8 | 100 | 29 | 1 | 12 | 16 | 1.33 | 0 | 5550 |
| Рыцарь-штурмовик | 1218▲ +9 | 54 | 7 | 4 | 0 | 11 | 0.73 | 0 | 3720 |
| Karl-Heinz01 | 584▼ -10 | 16 | 3 | 4 | 17 | 5 | 0.89 | 0 | 2881 |
| mir435874 | 706▼ -101 | 35 | 20 | 1 | 7 | 11 | 0.59 | 0 | 2489 |
| vaclavmb | 403▼ -11 | 54 | 14 | 1 | 0 | 18 | 0.61 | 0 | 2440 |
| PowerToniBit | 874▼ -126 | 20 | 7 | 0 | 59 | 7 | 0.53 | 0 | 2325 |
| captainkose | 404▼ -15 | 39 | 14 | 0 | 0 | 15 | 0.41 | 0 | 2125 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _ISO_ | 424▲ +11 | 122 | 52 | 7 | 12 | 14 | 1.54 | 2 | 8368 |
| maimepasvrai | 1428▲ +117 | 88 | 52 | 1 | 36 | 13 | 1.02 | 2 | 7113 |
| Beni090 ✗ | 697▼ -153 | 58 | 30 | 1 | 7 | 11 | 0.88 | 2 | 4759 |
| Ruppich | 997▲ +28 | 59 | 23 | 2 | 33 | 8 | 1.74 | 1 | 4539 |
| ryze0043 | 925▼ -75 | 69 | 27 | 1 | 1 | 14 | 0.81 | 1 | 4134 |
| GNMZ | 832▼ -19 | 39 | 29 | 2 | 1 | 11 | 0.74 | 0 | 3486 |
| DS678 | 862▼ -44 | 40 | 22 | 0 | 2 | 8 | 0.77 | 1 | 2604 |
| Dzikul | 779▼ -41 | 25 | 15 | 0 | 11 | 9 | 0.52 | 1 | 2168 |
| 江主席 ✗ | 400▲ +126 | 31 | 5 | 2 | 9 | 2 | 3.44 | 0 | 2006 |
| FunkyDruide | 1260▼ -6 | 25 | 6 | 0 | 13 | 12 | 0.42 | 0 | 1576 |
| 3182ves (AI) | — | 13 | 8 | 0 | 0 | 11 | 0.23 | 0 | 690 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:47 | sector_1 | USSR | 3 | _ISO_, maimepasvrai |
| 15:10 | sector_2 | USSR | 5 | _ISO_, ryze0043, Beni090 |
| 21:12 | sector_3 | USSR | 12 | Ruppich, DS678, Beni090, maimepasvrai, Dzikul |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.