decode: proto 304 · 2824 stat syncs · 708 zone events · 1078 soldier mappings · 5.25s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -寇可往-我亦可往- | 1529▲ +5 | 102 | 46 | 8 | 5 | 9 | 2.08 | 1 | 8665 |
| Harmoanieja | 1730▲ +13 | 72 | 28 | 1 | 25 | 13 | 1.53 | 1 | 4969 |
| Mechanik34 | 1791▲ +35 | 80 | 19 | 4 | 11 | 9 | 1.70 | 0 | 4836 |
| solyomszem92 | 1094▲ +16 | 55 | 38 | 0 | 0 | 4 | 3.06 | 1 | 3807 |
| vonRachottCz | 479▼ -18 | 47 | 23 | 0 | 0 | 12 | 0.49 | 0 | 2510 |
| Rel2014 | 1023▼ -6 | 30 | 16 | 0 | 22 | 13 | 0.38 | 0 | 2464 |
| PEC70PA70P | 1154▲ +4 | 38 | 14 | 3 | 3 | 7 | 1.31 | 0 | 2259 |
| springfield#3 | 1252▼ -14 | 33 | 7 | 1 | 13 | 10 | 0.66 | 0 | 2246 |
| Miami#20 ✗ | 400▲ +146 | 18 | 14 | 0 | 0 | 4 | 0.95 | 0 | 1100 |
| mawarnekorbuss (AI) | — | 8 | 3 | 0 | 0 | 7 | 0.22 | 0 | 495 |
| ForlyOfRocki (AI) | — | 6 | 2 | 0 | 0 | 8 | 0.14 | 0 | 465 |
| КиссКиссМяу ✗ | 585▼ -115 | 5 | 0 | 0 | 0 | 4 | 0.24 | 0 | 170 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 克洛伊天蝎 | 1315▲ +20 | 87 | 8 | 0 | 50 | 12 | 1.13 | 0 | 5192 |
| newTda | 506▲ +8 | 75 | 5 | 5 | 13 | 10 | 1.67 | 0 | 5045 |
| Renamed32589 | 1724▲ +3 | 66 | 1 | 1 | 8 | 8 | 1.61 | 0 | 3818 |
| SOVETO5 | 424▲ +24 | 56 | 3 | 2 | 11 | 11 | 1.02 | 0 | 3512 |
| ArnasAtko | 1254▲ +12 | 58 | 5 | 2 | 3 | 8 | 1.38 | 0 | 3110 |
| Zhy457832 | 1205▲ +12 | 47 | 16 | 2 | 1 | 12 | 0.76 | 0 | 3034 |
| angedevs20 | 2156▲ +15 | 51 | 12 | 0 | 16 | 9 | 1.13 | 0 | 2847 |
| DurnyCzarnuch | 1310▼ -16 | 42 | 9 | 0 | 29 | 10 | 0.95 | 0 | 2084 |
| Elbeanie | 400 | 16 | 5 | 0 | 14 | 8 | 0.39 | 0 | 1947 |
| kopmarrr123 | 1374▼ -30 | 30 | 11 | 2 | 1 | 10 | 0.73 | 0 | 1929 |
| xidoballer21 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:19 | sector_1 | Axis | 4 | solyomszem92, Harmoanieja, -寇可往-我亦可往- |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.