decode: proto 304 · 3316 stat syncs · 0 zone events · 1198 soldier mappings · 8.83s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Livid#19 | 2051▲ +8 | 125 | 78 | 2 | 32 | 13 | 1.87 | 0 | 9497 |
| ChristCH | 1864▲ +13 | 77 | 30 | 5 | 35 | 9 | 1.45 | 0 | 6219 |
| Jaguar_e_type | 400▼ -20 | 69 | 46 | 1 | 1 | 15 | 0.97 | 0 | 4745 |
| mercurimaks | 852▼ -9 | 57 | 34 | 1 | 12 | 14 | 0.79 | 0 | 4536 |
| RostovskKaZak | 593▼ -16 | 57 | 35 | 2 | 0 | 11 | 0.90 | 0 | 4430 |
| SAYAN136 ✗ | 877▼ -24 | 43 | 14 | 3 | 0 | 4 | 3.58 | 0 | 3511 |
| rekasheta | 1380▼ -4 | 38 | 13 | 2 | 3 | 8 | 1.27 | 0 | 3469 |
| Lourens0_0 | 591▼ -80 | 31 | 13 | 4 | 0 | 12 | 0.61 | 0 | 3118 |
| MilosValuyev@live | 627▼ -27 | 43 | 14 | 0 | 1 | 8 | 0.70 | 0 | 1959 |
| Sachoune32 | 1163▼ -58 | 33 | 15 | 0 | 0 | 15 | 0.51 | 0 | 1703 |
| dadigama (AI) | — | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 113 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ROT_RED | 1453▲ +92 | 93 | 43 | 11 | 0 | 11 | 1.63 | 0 | 8205 |
| 米粒一型乙kometubu0491 | 1662▲ +50 | 67 | 26 | 4 | 28 | 18 | 0.82 | 0 | 5350 |
| olkiskijowski | 1425▲ +12 | 62 | 29 | 2 | 17 | 17 | 0.65 | 0 | 4556 |
| Glade2137 | 1648▲ +36 | 77 | 35 | 2 | 27 | 10 | 1.28 | 0 | 4209 |
| EinfachnurNein | 1139▲ +9 | 66 | 23 | 1 | 26 | 9 | 1.74 | 0 | 3906 |
| Otto_Ghalder | 922▼ -18 | 27 | 11 | 1 | 74 | 12 | 0.53 | 0 | 3230 |
| alonsius | 400 | 52 | 36 | 0 | 0 | 9 | 0.91 | 0 | 2740 |
| GrundleGoblin69 | 856▲ +8 | 45 | 24 | 2 | 27 | 9 | 0.90 | 0 | 2636 |
| caliox18@psn | 400 | 41 | 22 | 0 | 0 | 11 | 0.68 | 0 | 2085 |
| GeneralZaphod | 876▼ -124 | 9 | 4 | 0 | 17 | 7 | 0.28 | 0 | 1916 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:48 | sector_1 | USSR | 0 | |
| 13:53 | sector_2 | USSR | 0 | |
| 20:13 | sector_2 | USSR | 0 | |
| 24:18 | sector_3 | USSR | 0 | |
| 26:22 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.