decode: proto 304 · 1656 stat syncs · 442 zone events · 560 soldier mappings · 3.23s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ANGELFALLEN | — | 93 | 18 | 4 | 0 | 2 | 9.30 | 0 | 6370 |
| SchmidtZ | — | 61 | 33 | 2 | 0 | 3 | 2.35 | 4 | 5080 |
| 佛莱德沙展 | — | 52 | 23 | 0 | 1 | 3 | 2.48 | 4 | 4605 |
| 试制型蹦蹦炸弹 | — | 42 | 24 | 2 | 2 | 3 | 5.25 | 2 | 4261 |
| maurold | — | 19 | 11 | 0 | 0 | 4 | 0.53 | 3 | 2140 |
| BoomSlang#1 | — | 24 | 11 | 0 | 0 | 2 | 1.85 | 1 | 2015 |
| PORTUGAL-KING-2@psn | — | 7 | 0 | 0 | 0 | 4 | 0.24 | 3 | 1585 |
| chenir | — | 12 | 8 | 0 | 0 | 7 | 0.71 | 2 | 1530 |
| saupashiniski (AI) | — | 7 | 1 | 0 | 0 | 4 | 0.28 | 1 | 760 |
| MasterPoppy | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Erika__Itsumi | — | 6 | 3 | 1 | 30 | 2 | 0.50 | 0 | 1737 |
| Pabtlau | — | 26 | 16 | 0 | 10 | 8 | 0.65 | 0 | 1576 |
| ViPeR1337 | — | 26 | 5 | 1 | 2 | 6 | 0.70 | 0 | 1468 |
| mongkong | — | 23 | 10 | 0 | 6 | 5 | 0.88 | 0 | 1334 |
| bananamarcia | — | 26 | 8 | 0 | 0 | 7 | 0.50 | 0 | 1146 |
| siri1117 | — | 19 | 4 | 0 | 7 | 9 | 0.44 | 0 | 944 |
| Darkness_CZ25573 | — | 25 | 3 | 0 | 0 | 5 | 1.14 | 0 | 930 |
| _LouisdeFunès_ | — | 17 | 2 | 0 | 0 | 5 | 0.77 | 0 | 650 |
| Khaghao | — | 7 | 2 | 0 | 0 | 8 | 0.23 | 0 | 300 |
| Milka7522@live | — | 6 | 1 | 0 | 0 | 5 | 0.17 | 0 | 250 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:45 | sector_1 | Axis | 22 | 佛莱德沙展, SchmidtZ, PORTUGAL-KING-2@psn, 试制型蹦蹦炸弹, chenir, maurold, saupashiniski |
| 4:06 | sector_2 | Axis | 5 | SchmidtZ, 试制型蹦蹦炸弹 |
| 6:19 | sector_3 | Axis | 3 | 佛莱德沙展, maurold |
| 8:33 | sector_4_b | Axis | 9 | 佛莱德沙展, SchmidtZ, PORTUGAL-KING-2@psn |
| 11:00 | sector_5 | Axis | 7 | 佛莱德沙展, SchmidtZ, PORTUGAL-KING-2@psn, chenir, BoomSlang#1, maurold |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.