decode: proto 304 · 1784 stat syncs · 0 zone events · 628 soldier mappings · 8.18s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Slack_Snipe | 1708▼ -1 | 73 | 2 | 5 | 1 | 3 | 4.29 | 0 | 4574 |
| h3heXD | 1474▲ +1 | 80 | 7 | 1 | 9 | 3 | 3.33 | 0 | 3093 |
| Hauptfeldwebel_T | 1402▲ +1 | 40 | 12 | 0 | 23 | 4 | 1.29 | 0 | 2583 |
| macanaut | 1344▼ -5 | 33 | 7 | 0 | 18 | 3 | 2.36 | 0 | 2048 |
| demayn | 744▼ -70 | 22 | 9 | 1 | 0 | 4 | 1.69 | 0 | 1998 |
| wasdwasdwasdwasw | 1589▼ -3 | 38 | 10 | 1 | 6 | 5 | 1.36 | 0 | 1936 |
| Arthur_Hood | 1690▲ +2 | 40 | 5 | 0 | 4 | 2 | 2.67 | 0 | 1651 |
| roos12138 | 1825▼ -40 | 23 | 4 | 2 | 7 | 7 | 0.82 | 0 | 1408 |
| feli3d115@psn | 503▼ -44 | 25 | 8 | 0 | 0 | 4 | 1.39 | 0 | 1315 |
| RussiansBearz | 1772▼ -2 | 15 | 5 | 0 | 17 | 3 | 0.94 | 0 | 1152 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ares_3721 | 1865▲ +33 | 34 | 21 | 0 | 36 | 9 | 0.71 | 0 | 2929 |
| hugues200 | 1009▲ +48 | 24 | 14 | 4 | 14 | 9 | 0.67 | 0 | 2179 |
| Kondr25 | 574▲ +10 | 30 | 22 | 0 | 3 | 8 | 0.81 | 0 | 1937 |
| wesselboerma | 1628▲ +21 | 25 | 2 | 2 | 21 | 4 | 1.00 | 0 | 1780 |
| 4Kalashnikov7 ✗ | 1196▼ -8 | 27 | 19 | 0 | 0 | 7 | 0.63 | 0 | 1765 |
| davidjoop | 400▲ +0 | 9 | 2 | 0 | 13 | 8 | 0.24 | 0 | 1397 |
| absoluut-vlees@psn | 850▼ -8 | 5 | 0 | 4 | 3 | 3 | 0.45 | 0 | 1297 |
| _MOS_Grd_Blood | 698▼ -10 | 18 | 9 | 0 | 0 | 9 | 0.47 | 0 | 1180 |
| hoeppner_fabian2 ✗ | 974▼ -6 | 7 | 7 | 0 | 0 | 4 | 0.50 | 0 | 620 |
| Conyyy55414 (AI) | — | 1 | 0 | 0 | 0 | 3 | 0.06 | 0 | 30 |
| pydotjunkey | 1160▲ +60 | 10 | 0 | 0 | 0 | 0 | 0.22 | 0 | 0 |
| c2qaxsfod (AI) | — | 0 | 0 | 0 | 0 | 7 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:47 | sector_1 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.