decode: proto 304 · 1896 stat syncs · 494 zone events · 729 soldier mappings · 10.26s · game 0.7.5.84
Factions: Axis vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GIFERS0N | 1791▲ +1 | 101 | 12 | 1 | 60 | 6 | 3.37 | 0 | 5578 |
| -XAHTEP- | 1905▲ +1 | 71 | 14 | 3 | 50 | 4 | 2.73 | 0 | 4404 |
| Tenshi524896554 | 1200▼ -7 | 55 | 8 | 2 | 0 | 3 | 5.00 | 0 | 3588 |
| _ZRon | 1149▼ -2 | 69 | 6 | 0 | 0 | 3 | 4.93 | 0 | 2725 |
| soen1222 | 1302▼ -27 | 51 | 9 | 3 | 0 | 4 | 2.83 | 0 | 2595 |
| Okkie_mootie@psn | 400 | 42 | 10 | 0 | 20 | 6 | 1.68 | 0 | 2383 |
| guigo44 | 844▼ -10 | 47 | 7 | 1 | 0 | 2 | 4.70 | 0 | 2150 |
| louanesilver | 539▼ -26 | 32 | 1 | 1 | 0 | 5 | 1.23 | 0 | 1390 |
| bengyoeuxn (AI) | — | 5 | 3 | 0 | 0 | 5 | 0.17 | 0 | 300 |
| Yakuzza1233@psn ✗ | — | 4 | 0 | 0 | 0 | 1 | 1.33 | 0 | 180 |
| IOpeNiko (AI) | — | 1 | 1 | 0 | 0 | 3 | 0.05 | 0 | 80 |
| ghiro_dp ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| madscm | 669▲ +6 | 40 | 21 | 0 | 0 | 12 | 0.57 | 0 | 1900 |
| MasterRosty | 667▲ +4 | 35 | 21 | 0 | 0 | 11 | 0.56 | 0 | 1835 |
| CP0Luukie | 425▲ +25 | 18 | 4 | 2 | 20 | 10 | 0.33 | 0 | 1646 |
| generalbarboss | 900▲ +12 | 28 | 17 | 0 | 0 | 8 | 0.93 | 0 | 1520 |
| tokimeinoasashin | 1014▲ +14 | 24 | 20 | 0 | 0 | 9 | 0.55 | 0 | 1490 |
| _gg_zenkairpRrs ✗ | 988▼ -1 | 16 | 4 | 2 | 0 | 5 | 0.52 | 0 | 1120 |
| Patrcio#1 | 427▲ +2 | 20 | 11 | 0 | 0 | 8 | 0.62 | 0 | 1090 |
| rtrddcodplayer | 813▼ -0 | 10 | 5 | 0 | 0 | 6 | 0.29 | 0 | 731 |
| behza19296 (AI) | — | 4 | 3 | 1 | 6 | 6 | 0.12 | 0 | 574 |
| sz_kowalik ✗ | 659▼ -10 | 11 | 6 | 0 | 0 | 4 | 0.42 | 0 | 570 |
| Jora94k@psn | 989▼ -11 | 6 | 3 | 0 | 0 | 9 | 0.16 | 0 | 330 |
| ItsCHITHN (AI) | — | 0 | 0 | 0 | 2 | 5 | 0.00 | 0 | 74 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.