decode: proto 304 · 2219 stat syncs · 518 zone events · 884 soldier mappings · 30.28s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MiksX | 1500▲ +8 | 50 | 20 | 6 | 0 | 16 | 0.93 | 0 | 5226 |
| Punilaomu | 1311▲ +38 | 58 | 7 | 5 | 2 | 6 | 2.64 | 0 | 4378 |
| Hazinz | 1147▲ +84 | 40 | 15 | 3 | 22 | 8 | 0.87 | 1 | 3704 |
| Skippyasi ✗ | 400▲ +150 | 35 | 21 | 3 | 1 | 8 | 1.13 | 0 | 2957 |
| xXGogoKillerBGXx | 1567▲ +15 | 31 | 15 | 0 | 16 | 13 | 0.38 | 1 | 2489 |
| a_noob_sigh_1701 | 1035▲ +2 | 23 | 14 | 0 | 0 | 10 | 0.40 | 1 | 1635 |
| 我_是_你_爹 ✗ | 848▼ -2 | 20 | 10 | 1 | 9 | 6 | 0.61 | 0 | 1347 |
| modiste-enlise@psn | 400 | 21 | 14 | 0 | 0 | 15 | 0.30 | 0 | 1250 |
| CaiNiao | 534 | 15 | 8 | 0 | 2 | 6 | 0.47 | 0 | 918 |
| sockizguit (AI) | — | 1 | 1 | 0 | 0 | 4 | 0.05 | 0 | 60 |
| WODDanico ✗ | — | 58 | 0 | 1 | 0 | 0 | 2.32 | 0 | 0 |
| MAOTOTINLATIRO (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Kyophito (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RelaxingSnufkin | 1500▲ +0 | 85 | 25 | 5 | 28 | 6 | 3.54 | 0 | 6655 |
| GachiGasMus | 1466▼ -17 | 36 | 9 | 10 | 4 | 5 | 1.38 | 0 | 5713 |
| Five111 | 1620▼ -1 | 52 | 19 | 4 | 0 | 7 | 1.49 | 0 | 4494 |
| клаксон22 | 1695▼ -2 | 91 | 17 | 4 | 1 | 9 | 1.54 | 0 | 4444 |
| KFC111 | 1880▼ -5 | 41 | 6 | 4 | 6 | 5 | 1.78 | 0 | 4145 |
| We_Major | 1611▼ -4 | 46 | 4 | 1 | 11 | 9 | 1.10 | 0 | 2957 |
| VladNN152 | 729▼ -132 | 36 | 15 | 0 | 23 | 5 | 0.97 | 0 | 2586 |
| rememberBarsik | 1610▼ -24 | 38 | 9 | 2 | 14 | 7 | 0.84 | 0 | 2532 |
| -_Sanitar_- | 1405▼ -6 | 38 | 11 | 0 | 7 | 5 | 1.36 | 0 | 2060 |
| Bctalxep | 1502▼ -46 | 12 | 5 | 2 | 14 | 11 | 0.24 | 0 | 1768 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:29 | sector_1_a | Axis | 12 | xXGogoKillerBGXx, Hazinz, a_noob_sigh_1701 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.