decode: proto 304 · 2835 stat syncs · 886 zone events · 1085 soldier mappings · 7.02s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TMLN98 | 1721▲ +2 | 122 | 51 | 2 | 0 | 11 | 1.85 | 1 | 6704 |
| misomonk | 948▲ +3 | 57 | 36 | 3 | 6 | 6 | 2.85 | 0 | 5316 |
| zpq212 | 1380▲ +4 | 85 | 58 | 0 | 18 | 4 | 3.40 | 0 | 5244 |
| 910422 | 1448▼ -4 | 60 | 13 | 7 | 0 | 10 | 1.46 | 0 | 5077 |
| PROPOVEDNИK | 1812▼ -1 | 62 | 26 | 4 | 11 | 8 | 1.51 | 0 | 4674 |
| Franceskino8573@live | 624▼ -17 | 39 | 28 | 0 | 0 | 17 | 0.38 | 1 | 2890 |
| TW#3 | 893▼ -11 | 29 | 14 | 0 | 39 | 9 | 0.62 | 1 | 2424 |
| HoCraft22 | 762▼ -98 | 26 | 16 | 0 | 0 | 8 | 0.53 | 0 | 1535 |
| pawe2109 (AI) | — | 13 | 5 | 1 | 4 | 10 | 0.24 | 0 | 1254 |
| TheCat (AI) | — | 11 | 4 | 0 | 0 | 13 | 0.16 | 0 | 595 |
| SM1232 ✗ | — | 5 | 5 | 0 | 0 | 1 | 0.71 | 0 | 315 |
| HagymaBeni@live ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TaisteluJaska88 | 1768▲ +62 | 84 | 16 | 7 | 39 | 14 | 1.14 | 0 | 7201 |
| Vager56 | 1313▲ +313 | 97 | 10 | 0 | 31 | 8 | 2.16 | 0 | 4331 |
| kesebloytinoe | 1240▲ +32 | 80 | 18 | 0 | 5 | 12 | 1.00 | 0 | 3333 |
| AK-阿尔法 | 1194▲ +25 | 59 | 26 | 2 | 13 | 13 | 1.18 | 0 | 3263 |
| ЧЕЛОВЕК#10 | 1510▲ +11 | 57 | 13 | 1 | 8 | 7 | 1.33 | 0 | 3026 |
| ShReFeR43 | 850▲ +44 | 50 | 0 | 3 | 0 | 7 | 1.22 | 0 | 2478 |
| BoricOpossum644@live | 1090▲ +4 | 30 | 13 | 1 | 13 | 4 | 1.25 | 0 | 2100 |
| Playerqr9er | 416▲ +5 | 26 | 13 | 0 | 0 | 10 | 0.58 | 0 | 1340 |
| msipro2002 | 494▲ +7 | 19 | 9 | 0 | 20 | 8 | 0.47 | 0 | 1252 |
| UrbanKiki@live | 505▼ -6 | 13 | 4 | 0 | 0 | 12 | 0.18 | 0 | 660 |
| OctavianAugust10 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 13:03 | sector_1 | Axis | 6 | Franceskino8573@live, TW#3, TMLN98 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.